Planets

This page is intended to serve as a general overview of planet rendering implementations.

Notable planet rendering efforts

A Real-time procedural Universe
Developer: Sean O’Neil
(Sean’s own website appears to be gone, so I’m linking to his articles instead)
Gamasutra: A Real-Time Procedural Universe
GPU Gems: Accurate Atmospheric Scattering

Infinity Engine
Developer: Flavien Brebion
Website: www.infinity-universe.com
Development blog: Journal of Ysaneya

Outerra
Developer: Brano Kemen
Website: www.outerra.com
Developer blog:  Journal of Lethargic Programmers

My First Planet
Developer: Alex Peterson
Website: www.alexcpeterson.com/portfolio/myfirstplanet
Developer blog:  Petrocket

Genesis-Machina
Developer: John Whigham
Developer blog: http://jwhigham.blogspot.com

PrEdiTer Project
Developer: Milcho Penchev (and others)
Developer Blog: http://prediter.blogspot.com


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