This page is intended to serve as a general overview of planet rendering implementations.
Notable planet rendering efforts
A Real-time procedural Universe
Developer: Sean O’Neil
(Sean’s own website appears to be gone, so I’m linking to his articles instead)
Gamasutra: A Real-Time Procedural Universe
GPU Gems: Accurate Atmospheric Scattering
Infinity Engine
Developer: Flavien Brebion
Website: www.infinity-universe.com
Development blog: Journal of Ysaneya
Outerra
Developer: Brano Kemen
Website: www.outerra.com
Developer blog: Journal of Lethargic Programmers
My First Planet
Developer: Alex Peterson
Website: www.alexcpeterson.com/portfolio/myfirstplanet
Developer blog: Petrocket
Genesis-Machina
Developer: John Whigham
Developer blog: http://jwhigham.blogspot.com
PrEdiTer Project
Developer: Milcho Penchev (and others)
Developer Blog: http://prediter.blogspot.com
Firstly thanks for the citation, note that although the Genesis-Machina site is dead the content has moved to my new hopefully permanent blog at
http://jwhigham.wordpress.com/
John Whigham
Thanks for the update! I have been following your progress with some interest, haven’t quite got my own volumetric attempts to work 😉