
Procedural generation cheat sheet
PRNGs, noise functions, chunk based generation, pathfinding, wave function collapse, shape packing and all that good stuff.
Welcome to Advanced Construct! I'm Fodi, a hobby game developer hooked on Construct 3 since 2020. I made this site to share some knowledge, document my methods and generally yap about the engine.

PRNGs, noise functions, chunk based generation, pathfinding, wave function collapse, shape packing and all that good stuff.

Development principles, practices, patterns and anti-patterns as seen by a random Construct 3 developer (me).

A collection of links for practising and future game developers. Engines and art software, learning resources, assets, project management tools, services, et cetera.

If you're a Construct developer, check out these neat resources made by the community. Tutorials, tips, optimisation techniques, 3rd party tools, et cetera.

An article on function sheets, action sheets, value sheets, top level sheets... oh, and event sheets of course. And emojis.

I have some free template & example projects, all available under the MIT license.

String literals? Yuck. More typo protection, better autocompletes, enhanced usage lookups? Yes please!

I'd like to cover many things on this topic, so here's a list showing which article's available and what's planned.

Let's take a look at the tools in Construct that let you find stuff.

Switching between the mouse and keyboard can slow you down when you're working in event sheets. But keyboard shortcuts save the day!