I am a Research Engineer at Google within the GenXR team, part of Android XR. Our team conducts applied research on 3D GenAI and neural scene representations, led by Federico Tombari. .
Previously, I completed my Master's degree at the University of Tokyo. During my master's program, I had the opportunity to work at the Technische Universität München (TUM) with Prof. Daniel Cremers.
Between my master's and PhD degree, I worked as a computer vision engineer at Artisense, a startup co-founded by Prof. Cremers.
My Ph.D. research focused on real-time computer vision and robotics, with a particular emphasis on visual SLAM.
I am currently interested in sequential models for video input that enable scalable learning for embodied agents.
Our team periodically hires interns and student researchers; please contact me if you are interested in working at Google’s Munich or Zurich offices.
A single feed-forward model that unifies multiple 3D semantic tasks from RGB input.
4DTAM: Non-Rigid Tracking and Mapping via Dynamic Surface Gaussians Hidenobu Matsuki,
Gwangbin Bae,
Andrew J. Davison IEEE / CVF Computer Vision and Pattern Recognition Conference (CVPR), 2025
project page
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video
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paper
4D scene reconstruction and camera ego-motion estimation framework based on dynamic surface gaussians.
Multiple local Neural Fields for efficiently handling loop closure in large-scale SLAM.
iMODE:Real-Time Incremental Monocular Dense Mapping Using Neural Field Hidenobu Matsuki,
Edgar Sucar,
Tristan Laidlow,
Kentaro Wada,
Raluca Scona,
Andrew J. Davison IEEE International Conference on Robotics and Automation (ICRA), 2023   (Oral Presentation, Best Navigation Paper Award Finalist)
paper
Generic real-time monocular dense mapping pipeline utilizing the smoothness prior inhereint in Multi Layer Perceptron.
CodeMapping: Real-Time Dense Mapping for Sparse SLAM using Compact Scene Representations Hidenobu Matsuki,
Raluca Scona,
Jan Czarnowski,
Andrew J. Davison,
IEEE Robotics and Automation Letters (RA-L), 2021
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video
Real-time dense mapping framework with compact scene representations from generataive model.
I am a big fan of Rugby, both for playing and watching. I played in an international match when I was in junior high school, and later competed in the Rugby Bundesliga while living in Germany (although it is a much smaller league than its soccer counterpart). I also enjoy drinking beer and whisky, traveling, and watching anime.