# Latest

**URL:** https://discussions.unity.com/latest.md

[Latest](https://discussions.unity.com/latest.md) · [Categories](https://discussions.unity.com/categories.md) · [Tags](https://discussions.unity.com/tags.md)

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## [Unity 7.0 Alpha is now available](https://discussions.unity.com/t/unity-7-0-alpha-is-now-available/1738310)

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**Author:** [@UnityJuju](https://discussions.unity.com/u/UnityJuju)\
**Replies:** 115\
**Last updated:** [October 16, 2026, 8:33pm UTC](https://discussions.unity.com/t/unity-7-0-alpha-is-now-available/1738310 "2026-10-16T20:33:37Z")

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Hi everyone, We’re excited to kick off the public Alpha for Unity 7.0 and start sharing weekly builds with you for early testing! Through the 7.0-alpha tag, you can discuss 7.0 pre-releases with the wider community on …

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## [CoreCLR, Scripting, and .NET Update, October 2026](https://discussions.unity.com/t/coreclr-scripting-and-net-update-october-2026/1738338)

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**Author:** [@EricDziurzynski](https://discussions.unity.com/u/EricDziurzynski)\
**Replies:** 68\
**Last updated:** [October 16, 2026, 5:35am UTC](https://discussions.unity.com/t/coreclr-scripting-and-net-update-october-2026/1738338 "2026-10-16T05:35:56Z")

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Hi everyone, Following up on our updates from March and June, as well as our Technical Upgrade Guide, we want to share a quick look at where we stand on our path toward .NET modernization as we move closer to the suppor…

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## [Unity 6 developers - migrate to IAP 5 with our new AI skill and get ready for D2C](https://discussions.unity.com/t/unity-6-developers-migrate-to-iap-5-with-our-new-ai-skill-and-get-ready-for-d2c/1720752)

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**Author:** [@clarec\_unity](https://discussions.unity.com/u/clarec_unity)\
**Replies:** 5\
**Last updated:** [June 18, 2026, 5:54am UTC](https://discussions.unity.com/t/unity-6-developers-migrate-to-iap-5-with-our-new-ai-skill-and-get-ready-for-d2c/1720752 "2026-06-18T05:54:26Z")

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We’ve shipped an IAP migration skill that helps you move your projects from Unity IAP 4 to Unity IAP 5. It works in both Unity AI Assistant and Claude Code, and it’s designed for teams who’ve been putting off the upgrade…

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## [PSO Caching Improvements in Unity 6.5](https://discussions.unity.com/t/pso-caching-improvements-in-unity-6-5/1719264)

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**Author:** [@dnach](https://discussions.unity.com/u/dnach)\
**Replies:** 13\
**Last updated:** [September 9, 2026, 3:56pm UTC](https://discussions.unity.com/t/pso-caching-improvements-in-unity-6-5/1719264 "2026-09-09T15:56:20Z")

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Greeting from the Graphics team, We are happy to share some interesting updates for PSO (Pipeline State Object) tracing and pre-caching in Unity 6.5. Integrating PSO tracing in your project can improve rendering perform…

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## [Increasing the OpenGLES minimum spec in Unity 6.6](https://discussions.unity.com/t/increasing-the-opengles-minimum-spec-in-unity-6-6/1719163)

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**Author:** [@dnach](https://discussions.unity.com/u/dnach)\
**Replies:** 8\
**Last updated:** [October 15, 2026, 4:42pm UTC](https://discussions.unity.com/t/increasing-the-opengles-minimum-spec-in-unity-6-6/1719163 "2026-10-15T16:42:30Z")

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Greeting from the Unity Graphics team, Unity 6.6 will officially increase the Android minimum spec to require OpenGLES 3.1 version or higher. We will now remove the Android Player setting for Require ES 3.1. All Android…

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## [Unity Build Automation Console Support Available](https://discussions.unity.com/t/unity-build-automation-console-support-available/1716022)

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**Author:** [@MarceloL-Unity](https://discussions.unity.com/u/MarceloL-Unity)\
**Replies:** 0\
**Last updated:** [April 9, 2026, 4:08pm UTC](https://discussions.unity.com/t/unity-build-automation-console-support-available/1716022 "2026-04-09T16:08:37Z")

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Hi everyone, We’ve seen Unity developers build over 10 million times using Unity Build Automation, and we know many of you have been waiting to automate your console build workflows in the cloud. We are happy to announ…

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## [End of support of Cinemachine 2, from Unity 6.5 and beyond](https://discussions.unity.com/t/end-of-support-of-cinemachine-2-from-unity-6-5-and-beyond/1712821)

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**Author:** [@Aude\_Unity](https://discussions.unity.com/u/Aude_Unity)\
**Replies:** 8\
**Last updated:** [October 10, 2026, 1:34pm UTC](https://discussions.unity.com/t/end-of-support-of-cinemachine-2-from-unity-6-5-and-beyond/1712821 "2026-10-10T13:34:59Z")

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Hello! With the ongoing integration of CoreCLR into Unity, bringing significant changes and improvements to the Editor, we decided to focus our effort on upgrading Cinemachine 3 to make it compatible with 6.5. As a resu…

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## [Render Pipelines strategy for 2026](https://discussions.unity.com/t/render-pipelines-strategy-for-2026/1710004)

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**Author:** [@oliverschnabel](https://discussions.unity.com/u/oliverschnabel)\
**Replies:** 917\
**Last updated:** [October 16, 2026, 8:16am UTC](https://discussions.unity.com/t/render-pipelines-strategy-for-2026/1710004 "2026-10-16T08:16:08Z")

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We want to share where our focus is when it comes to Unity’s render pipelines. This is a topic we know is on a lot of your minds, and one we discussed extensively with many of you, including at Unite Barcelona. We’ve hea…

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## [\[Android\] Unity Engine support for 16 KB memory page sizes (Android 15+)](https://discussions.unity.com/t/android-unity-engine-support-for-16-kb-memory-page-sizes-android-15/1589588)

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**Author:** [@its\_neil](https://discussions.unity.com/u/its_neil)\
**Replies:** 130\
**Last updated:** [September 18, 2026, 4:38pm UTC](https://discussions.unity.com/t/android-unity-engine-support-for-16-kb-memory-page-sizes-android-15/1589588 "2026-09-18T16:38:02Z")

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Hello folks, We are excited to bring support for future 16 KB compatible devices to the Unity Engine! With Android 15, Google introduced support for 16 KB memory page sizes in the OS. It is expected that device manufac…

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## [Platform Support Update: Magic Leap (x86\_64) Build Target Limited Starting Unity 6.3](https://discussions.unity.com/t/platform-support-update-magic-leap-x86-64-build-target-limited-starting-unity-6-3/1661290)

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**Author:** [@triciabecker\_unity](https://discussions.unity.com/u/triciabecker_unity)\
**Replies:** 7\
**Last updated:** [April 10, 2026, 6:53pm UTC](https://discussions.unity.com/t/platform-support-update-magic-leap-x86-64-build-target-limited-starting-unity-6-3/1661290 "2026-04-10T18:53:24Z")

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Starting in Unity 6.3, the Magic Leap (x86\_64) build target will be limited to existing projects only. You’ll still be able to open and build current projects targeting Magic Leap (x86\_64), but new projects can not be cr…

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## [Now Available: Unity Hub 4.0 Beta](https://discussions.unity.com/t/now-available-unity-hub-4-0-beta/1739331)

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**Author:** [@toddbunity](https://discussions.unity.com/u/toddbunity)\
**Replies:** 57\
**Last updated:** [October 17, 2026, 8:05pm UTC](https://discussions.unity.com/t/now-available-unity-hub-4-0-beta/1739331 "2026-10-17T20:05:27Z")

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Hey folks :waving\_hand: I’m pleased to announce that the Unity Hub 4.0 Beta is now available, and it’s a big one. Unity Hub 4.0 is a new native app for macOS, Windows, and Linux. We rebuilt the Hub from the ground up, s…

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## [Information on account suspension](https://discussions.unity.com/t/information-on-account-suspension/1739213)

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**Author:** [@AuroreUnity](https://discussions.unity.com/u/AuroreUnity)\
**Replies:** 45\
**Last updated:** [October 17, 2026, 7:55pm UTC](https://discussions.unity.com/t/information-on-account-suspension/1739213 "2026-10-17T19:55:10Z")

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Hi everyone, Edit: A new knowledge base article with instructions and what to send is available here We’ve seen recent threads on Unity accounts being suspended. We sent emails to users to reset their two-factor authen…

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## [Is this really better than having it read the value every frame?](https://discussions.unity.com/t/is-this-really-better-than-having-it-read-the-value-every-frame/1739451)

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**Author:** [@wompworm](https://discussions.unity.com/u/wompworm)\
**Replies:** 4\
**Last updated:** [October 17, 2026, 7:07pm UTC](https://discussions.unity.com/t/is-this-really-better-than-having-it-read-the-value-every-frame/1739451 "2026-10-17T19:07:51Z")

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I am making a remake of Pong as a beginner project and have this code for the movement. In the docs it recommended having the read value in a .triggered if statement, but that just made it so that it would not stop movin…

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## [\[Released\] Screen Space Cavity & Curvature for Unity - Inspired by Blender's Cavity effects](https://discussions.unity.com/t/released-screen-space-cavity-curvature-for-unity-inspired-by-blenders-cavity-effects/876800)

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**Author:** [@JollyTheory](https://discussions.unity.com/u/JollyTheory)\
**Replies:** 164\
**Last updated:** [October 17, 2026, 6:15pm UTC](https://discussions.unity.com/t/released-screen-space-cavity-curvature-for-unity-inspired-by-blenders-cavity-effects/876800 "2026-10-17T18:15:23Z")

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Screen Space Cavity & Curvature is an edge high-lighting and-low-lighting screen space effect for your game, inspired by Blender’s Viewport Cavity effect. :white\_check\_mark: Built-In (2022/6.0+) • :white\_check\_mark: …

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## [Issues with waterline jittering](https://discussions.unity.com/t/issues-with-waterline-jittering/1739492)

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**Author:** [@AverageGameCreator](https://discussions.unity.com/u/AverageGameCreator)\
**Replies:** 1\
**Last updated:** [October 17, 2026, 6:01pm UTC](https://discussions.unity.com/t/issues-with-waterline-jittering/1739492 "2026-10-17T18:01:26Z")

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I originally hid my waterline by making it impossible to view above water and below water at the same time, but I realize this is impossible for situations where you are looking through a window at the border. I ended up…

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## [Am I using CoreCLR wrong?](https://discussions.unity.com/t/am-i-using-coreclr-wrong/1739479)

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**Author:** [@Ashanex](https://discussions.unity.com/u/Ashanex)\
**Replies:** 3\
**Last updated:** [October 17, 2026, 5:51pm UTC](https://discussions.unity.com/t/am-i-using-coreclr-wrong/1739479 "2026-10-17T17:51:39Z")

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Hi! For what I’ve understood, CoreCLR should bring massive performance improvements to builds. And I’ve tested it on my project by switching from IL2CPP to CoreCLR when testing the 6.7 beta and the 7.0a10 alpha. I’ve se…

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## [(open-source) uBasic scripting language for Unity](https://discussions.unity.com/t/open-source-ubasic-scripting-language-for-unity/1739484)

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**Author:** [@mgear](https://discussions.unity.com/u/mgear)\
**Replies:** 1\
**Last updated:** [October 17, 2026, 4:35pm UTC](https://discussions.unity.com/t/open-source-ubasic-scripting-language-for-unity/1739484 "2026-10-17T16:35:13Z")

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Inspired from QBasic. just wanted to have simple language to set pixels, print text and play sounds. Can install with PackageManager: Features Runtime scripting in all platforms! Hot reload in Editor (save script in …

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## [EditorLoop destroys framerate and causes lag spikes](https://discussions.unity.com/t/editorloop-destroys-framerate-and-causes-lag-spikes/1739488)

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**Author:** [@PhantomDev](https://discussions.unity.com/u/PhantomDev)\
**Replies:** 1\
**Last updated:** [October 17, 2026, 4:19pm UTC](https://discussions.unity.com/t/editorloop-destroys-framerate-and-causes-lag-spikes/1739488 "2026-10-17T16:19:00Z")

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I’ve been developing a game for a while and I thought that the performance was bad due to my own code being unoptimized, but now that I finally checked the profiler it seems like the editor is eating away at my CPU times…

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## [24 Free Sound Effects Packs for Game Developers](https://discussions.unity.com/t/24-free-sound-effects-packs-for-game-developers/1739483)

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**Author:** [@danys7](https://discussions.unity.com/u/danys7)\
**Replies:** 2\
**Last updated:** [October 17, 2026, 4:11pm UTC](https://discussions.unity.com/t/24-free-sound-effects-packs-for-game-developers/1739483 "2026-10-17T16:11:49Z")

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Hi everyone, Bluezone Corporation offers a collection of free sound effects packs for game development, covering a range of genres and environments. The collection includes sci-fi and futuristic sounds, user interface …

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## [\[Announcement\] GigaLights - Infinite Lights for Unity](https://discussions.unity.com/t/announcement-gigalights-infinite-lights-for-unity/1735230)

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**Author:** [@TheNakedDev](https://discussions.unity.com/u/TheNakedDev)\
**Replies:** 44\
**Last updated:** [October 17, 2026, 2:27pm UTC](https://discussions.unity.com/t/announcement-gigalights-infinite-lights-for-unity/1735230 "2026-10-17T14:27:35Z")

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Release date: GigaLights - Infinite Lights for Unity | Fullscreen & Camera Effects | Unity Asset Store :high\_voltage:Light your world with GigaLights - Infinite Lights for Unity!:high\_voltage: GigaLights l…

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## [Experimental: UI Toolkit Connector for Figma design](https://discussions.unity.com/t/experimental-ui-toolkit-connector-for-figma-design/1736969)

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**Author:** [@benoitd\_unity](https://discussions.unity.com/u/benoitd_unity)\
**Replies:** 7\
**Last updated:** [October 17, 2026, 1:26pm UTC](https://discussions.unity.com/t/experimental-ui-toolkit-connector-for-figma-design/1736969 "2026-10-17T13:26:20Z")

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Hi everyone, We’ve just released the first experimental version of the UI Toolkit Connector for Figma design (com.unity.ui.figma 0.1.0-exp.1). It connects the Unity Editor to Figma so that UI moves between the two tools…

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## [Unity Logger: Unroll inner exceptions correctly](https://discussions.unity.com/t/unity-logger-unroll-inner-exceptions-correctly/883374)

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**Author:** [@Noshire1](https://discussions.unity.com/u/Noshire1)\
**Replies:** 3\
**Last updated:** [October 17, 2026, 1:11pm UTC](https://discussions.unity.com/t/unity-logger-unroll-inner-exceptions-correctly/883374 "2026-10-17T13:11:34Z")

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Dear Unity team It often causes a lot of confusion that Unity’s logger turns nested exceptions inside-out. To illustrate, you can run this method once in a .Net console application, and once inside Unity, e.g. from a Mo…

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## [Feature Request: Opt-In Non-Blocking Background Saving for GameObject / MonoBehaviour](https://discussions.unity.com/t/feature-request-opt-in-non-blocking-background-saving-for-gameobject-monobehaviour/1739478)

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**Author:** [@BloodShadow213](https://discussions.unity.com/u/BloodShadow213)\
**Replies:** 0\
**Last updated:** [October 17, 2026, 12:13pm UTC](https://discussions.unity.com/t/feature-request-opt-in-non-blocking-background-saving-for-gameobject-monobehaviour/1739478 "2026-10-17T12:13:19Z")

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1. The Problem: Save Stutters in Large-Scale Games Unity is widely used to develop games with persistent worlds, complex simulations, and extensive runtime state. However, saving large amounts of state can become a signi…

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## [Message "Error reason is 'NoSubscription' and no additional error information was provided (https://generators.ai.unity.com)." is thrown w... (#23327)](https://discussions.unity.com/t/message-error-reason-is-nosubscription-and-no-additional-error-information-was-provided-https-generators-ai-unity-com-is-thrown-w-23327/1731132)

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**Author:** [@issue-tracker](https://discussions.unity.com/u/issue-tracker)\
**Replies:** 4\
**Last updated:** [October 17, 2026, 12:11pm UTC](https://discussions.unity.com/t/message-error-reason-is-nosubscription-and-no-additional-error-information-was-provided-https-generators-ai-unity-com-is-thrown-w-23327/1731132 "2026-10-17T12:11:27Z")

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Topic automatically created to discuss Message “Error reason is ‘NoSubscription’ and no additional error information was provided (https://generators.ai.unity.com).” is thrown when entering a prompt

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## [Display Status Bar in Android App](https://discussions.unity.com/t/display-status-bar-in-android-app/1681158)

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**Author:** [@mehalon](https://discussions.unity.com/u/mehalon)\
**Replies:** 2\
**Last updated:** [October 17, 2026, 11:51am UTC](https://discussions.unity.com/t/display-status-bar-in-android-app/1681158 "2026-10-17T11:51:58Z")

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Hi all, I want my android app both to display the status bar (on top) and the navigation bar (at the bottom), similar to this screenshot: For the navigation bar, I found the correct setting in the player settings: …

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## [\[RELEASED\] SuperHull: Precise Concave Mesh Collider](https://discussions.unity.com/t/released-superhull-precise-concave-mesh-collider/1739477)

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**Author:** [@chassets](https://discussions.unity.com/u/chassets)\
**Replies:** 0\
**Last updated:** [October 17, 2026, 11:32am UTC](https://discussions.unity.com/t/released-superhull-precise-concave-mesh-collider/1739477 "2026-10-17T11:32:52Z")

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During the last couple of months I had do do a lot of dynamic physics and found that I needed a way to create concave mesh colliders with a specific maximum deviation in order for my physics to work - say, a maximum of 2…

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## [Graph Toolkit Update in Unity 6.7 beta](https://discussions.unity.com/t/graph-toolkit-update-in-unity-6-7-beta/1735612)

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**Author:** [@jeanedouard\_unity](https://discussions.unity.com/u/jeanedouard_unity)\
**Replies:** 21\
**Last updated:** [October 17, 2026, 11:18am UTC](https://discussions.unity.com/t/graph-toolkit-update-in-unity-6-7-beta/1735612 "2026-10-17T11:18:08Z")

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Hello everyone, As always, thank you all for your comments and suggestions. In addition to delivering a major feature for this new version of Unity, we’ve also tried to make GraphToolkit as complete as possible by expan…

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## [= AudioStreamIce =](https://discussions.unity.com/t/audiostreamice/883336)

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**Author:** [@r618](https://discussions.unity.com/u/r618)\
**Replies:** 29\
**Last updated:** [October 17, 2026, 10:45am UTC](https://discussions.unity.com/t/audiostreamice/883336 "2026-10-17T10:45:11Z")

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a complete Unity client for SHOUTcast/Icecast streams, including cloud and local media streaming in supported formats managed decoders for MPEG, OggVorbis and OggOPUS formats - compatible with most commonly accessible p…

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## [Custom Inspector/Property Drawer for Polymorphic SerializeReference](https://discussions.unity.com/t/custom-inspector-property-drawer-for-polymorphic-serializereference/917284)

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**Author:** [@BlankMauser](https://discussions.unity.com/u/BlankMauser)\
**Replies:** 3\
**Last updated:** [October 17, 2026, 10:37am UTC](https://discussions.unity.com/t/custom-inspector-property-drawer-for-polymorphic-serializereference/917284 "2026-10-17T10:37:40Z")

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Hello! Recently my new favorite thing has been this script I’ve found: GitHub - AlexeyTaranov/SerializeReferenceDropdown: (Unity) Editor dropdown for SerializeReference Attribute with Copy/Paste It’s great for being ab…

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## [Subject: Physics backend plugin API (Unity 7,6.6): an external backend cannot end a trigger pair silently](https://discussions.unity.com/t/subject-physics-backend-plugin-api-unity-7-6-6-an-external-backend-cannot-end-a-trigger-pair-silently/1739356)

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**Author:** [@Cloudwalker](https://discussions.unity.com/u/Cloudwalker)\
**Replies:** 1\
**Last updated:** [October 17, 2026, 10:22am UTC](https://discussions.unity.com/t/subject-physics-backend-plugin-api-unity-7-6-6-an-external-backend-cannot-end-a-trigger-pair-silently/1739356 "2026-10-17T10:22:11Z")

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We implement a custom physics backend through IUnityPhysicsBackendSystem. We measured Unity 7000.0.0a7 and 6000.6.5f1, with manual stepping (Physics.Simulate) in both threading modes: the messages are the same, tick for …

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