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Releases: needle-tools/needle-engine-support

5.1.16

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@marwie marwie released this 15 Oct 08:02
  • Fix: Release references to destroyed engine contexts held by debug overlays and event listeners.
  • Fix: Run every context-destroy cleanup callback and remove unused attribute observers.
  • Update UnityGLTF to 2.22.1.

Links

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6.0.0-alpha.7

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@marwie marwie released this 12 Oct 15:10

Needle Engine

  • Closing the final engine scene releases shared BVH and glTF decoder workers. Opening another scene starts fresh workers when needed.
  • Project documents saved with legacy namePath addresses continue to load with the updated addressing dependency.

Links

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5.1.15

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@marwie marwie released this 12 Oct 13:53
  • Fix: Release shared BVH, Draco, and KTX2 workers after the final engine context is disposed.
  • Update glTF Progressive to 3.6.2 for decoder worker cleanup.

Links

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4.16.13

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@marwie marwie released this 12 Oct 12:18

Needle Engine

  • Fix: Terminate shared BVH, Draco, and KTX2 workers after the last engine context is disposed.
  • Update glTF Progressive to 3.6.2 for decoder worker cleanup and newer progressive loading fixes.

Links

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6.0.0-alpha.6

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@marwie marwie released this 06 Oct 11:02

Needle Engine

  • Morph target animations now work reliably on shared meshes with multiple materials.

Unity Integration

  • Improved reliability when importing glTF morph targets and exporting interactive graphs.

Links

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6.0.0-alpha.5

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@marwie marwie released this 05 Oct 13:19

Needle Engine

  • Added initial support for Angular projects.

Unity Integration

  • Bug reports include more useful package details.

Links

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6.0.0-alpha.4

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@marwie marwie released this 02 Oct 09:38

Needle Engine

  • AR starts more reliably from iOS App Clips, and switching scenes keeps the camera view visible.
  • Short Timeline audio clips now use their intended volume immediately when playback starts.
  • Closing scenes releases resources more reliably, helping long sessions use less memory.
  • Physics shapes stay aligned with rotated or scaled objects.
  • Environment previews display correctly after reloads, and background blur responds as expected.
  • Material and visibility fixes improve how models render.
  • Model exports and production builds work with more project setups.
  • Gizmo labels can stay visible in front of scene objects when needed.

Unity Integration

  • Added a setting to manage web project package versions yourself.
  • Needle's custom editor links now work across multiple Unity Inspector windows.
  • Improved compatibility with newer Unity 6 releases.

Links

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5.1.14

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@marwie marwie released this 30 Sep 17:35
  • Add: Unity project setting to manage web project package versions manually while keeping local npmdef paths valid.
  • Fix: Ignore reflection probes on unlit materials.
  • Fix: Apply Timeline audio volume before short clips start playing.
  • Fix: Register the App Clip AR session listener before the asynchronous support check, so the first session grant is not missed on slower pages.

Links

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5.1.13

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@marwie marwie released this 09 Sep 15:28
  • Fix: Release scene resources, asset caches, event listeners, and loading UI when disposing a context or removing a needle-engine element.
  • Fix: Prevent pending progressive LOD loads from restoring disposed resources.
  • Fix: Release geometry retained by BVH worker callbacks.

Links

Download for Unity • Download for Blender • Documentation • API • Live Samples

4.16.12

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@marwie marwie released this 09 Sep 11:55

Needle Engine

  • Fix: Release scene resources, asset caches, event listeners, and loading UI when disposing a context or removing a needle-engine element.
  • Fix: Prevent pending progressive LOD loads from restoring disposed resources.
  • Fix: Release geometry retained by BVH worker callbacks after completed or failed jobs.

Unity Integration

  • Fix: Backport Unity 6 EntityId API compatibility and update UnityGLTF to 2.19.5 for newer Unity render pipeline APIs.

Links

Download for Unity • Download for Blender • Documentation • API • Live Samples