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	<channel>
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		<title>Panic Podcast</title>
		<link>https://podcast.panic.com</link>
		<pubDate>Wed, 18 Feb 2026 00:00:00 GMT</pubDate>
		<language>en-us</language>
		<copyright><![CDATA[© Panic Inc]]></copyright>
		<docs>https://podcast.panic.com/</docs>
		<itunes:subtitle><![CDATA[Follow the sidequests, subplots, and accidents of history that round out Portland&#39;s [Panic](https://panic.com).]]></itunes:subtitle>
		<itunes:author>Panic</itunes:author>
		<itunes:summary><![CDATA[Given enough time, even a business starts to collect some interesting stories. And Panic, Portland's long-standing software company/video game publisher/hardware developer/who knows what, has been around for a long time. Our host, Christa Mrgan, takes a look at the strange, funny, interesting, and useless parts of Panic, through interviews, stories, and Cabel's rambling asides. Now Panic lore can be shared by everyone, for better or worse.]]></itunes:summary>
		<description><![CDATA[Given enough time, even a business starts to collect some interesting stories. And Panic, Portland's long-standing software company/video game publisher/hardware developer/who knows what, has been around for a long time. Our host, Christa Mrgan, takes a look at the strange, funny, interesting, and useless parts of Panic, through interviews, stories, and Cabel's rambling asides. Now Panic lore can be shared by everyone, for better or worse.]]></description>
		<itunes:keywords>
			panic, panic inc, playdate, mac, apple, software, tech
		</itunes:keywords>
		<itunes:owner>
			<itunes:name>Panic</itunes:name>
			<itunes:email>podcasting@panic.com</itunes:email>
		</itunes:owner>
		<itunes:image href="https://podcast.panic.com/Panic-Podcast-cover.jpg" />
		<itunes:category text="Business">
			<itunes:category text="Entrepreneurship" />
		</itunes:category>
		<itunes:category text="Leisure">
			<itunes:category text="Video Games" />
		</itunes:category>
		<itunes:category text="Technology" />
		<itunes:explicit>no</itunes:explicit>
		<itunes:type>episodic</itunes:type>

		
		
			
		
		<item>
			<itunes:season>2</itunes:season>
			<itunes:episode>2</itunes:episode>
			<title>Full Motion Visionaries</title>
			<itunes:title>Full Motion Visionaries</itunes:title>
			<pubDate>Wed, 18 Feb 2026 00:00:00 GMT</pubDate>
			<guid>https://download.panic.com/podcast/PanicPodcast-s02e02-Full_Motion_Visionaries.mp3</guid>
			<link><![CDATA[https://podcast.panic.com/episodes/s02e02/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.panic.com/Panic-Podcast-s02-cover.jpg" />
			<description><![CDATA[The full motion video games of the 90s never truly delivered on the promise of creating exciting interactive films, but games like Blippo+, Her Story, Telling Lies, and Immortality manage a sort of alchemy that combines movie magic with the interactivity of video games. Creators Claire L. Evans and Sam Barlow talk about the past and present of the medium, and what (if anything) makes a good FMV.
]]></description>
			<content:encoded><![CDATA[
				<p>The full motion video games of the 90s never truly delivered on the promise of creating exciting interactive films, but games like Blippo+, Her Story, Telling Lies, and Immortality manage a sort of alchemy that combines movie magic with the interactivity of video games. Creators Claire L. Evans and Sam Barlow talk about the past and present of the medium, and what (if anything) makes a good FMV.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://halfmermaid.co">Half Mermaid</a></li>
<li><a href="https://blippo.plus">Blippo+</a></li>
<li><a href="https://telefantasystudios.com">Telefantasy Studios</a></li>
<li><a href="https://en.wikipedia.org/wiki/Wild_Gunman">Wild Gunman, early Nintendo gunslinging game</a></li>
<li><a href="https://en.wikipedia.org/wiki/Videodrome">Videodrome</a></li>
<li><a href="https://podcast.panic.com/episodes/s01e01/">Panic Podcast S1E1: Untitled Goose Game</a></li>
<li><a href="https://fmvworld.com">FMV World</a></li>
<li><a href="https://pioneerworks.org/broadcast/interactive-cinema-claire-evans">Claire’s Essay on Interactive Cinema</a></li>
<li><a href="https://en.wikipedia.org/wiki/Silent_Hill_(video_game)">Silent Hill</a></li>
<li><a href="https://en.wikipedia.org/wiki/Phantasmagoria_(video_game)">Phantasmagoria</a></li>
<li><a href="https://en.wikipedia.org/wiki/Myst">Myst</a></li>
<li><a href="https://en.wikipedia.org/wiki/Night_Trap">Night Trap</a></li>
<li><a href="https://www.youtube.com/watch?v=df2zptiviBo">Night Trap: 25 Years Later from MY LIFE IN GAMING</a></li>
<li><a href="https://en.wikipedia.org/wiki/Control-Vision">Control Vision</a></li>
<li><a href="https://mckittrickhotel.com/events/sleep-no-more/">Sleep No More</a></li>
<li><a href="https://en.wikipedia.org/wiki/Sega_CD">Sega CD</a></li>
<li><a href="https://www.esrb.org">ESRB</a></li>
<li><a href="https://en.wikipedia.org/wiki/Mad_Dog_McCree">Mad Dog McCree games</a></li>
<li><a href="https://en.wikipedia.org/wiki/Dragon%27s_Lair">Dragon’s Lair</a></li>
<li><a href="https://en.wikipedia.org/wiki/Black_Narcissus">Black Narcissus</a></li>
<li><a href="https://en.wikipedia.org/wiki/Eyes_Wide_Shut">Eyes Wide Shut</a></li>
<li><a href="https://en.wikipedia.org/wiki/Klute">Klute</a></li>
<li><a href="https://simogo.com/work/the-sailors-dream/">Sailor’s Dream</a></li>
<li><a href="https://simogo.com/work/year-walk/">Year Walk</a></li>
<li><a href="https://simogo.com/work/device-6/">Device 6</a></li>
<li><a href="https://en.wikipedia.org/wiki/Nick_at_Nite">Nick at Nite</a></li>
<li><a href="https://en.wikipedia.org/wiki/WarGames_(interactive_media)">#Wargames</a></li>
<li><a href="https://en.wikipedia.org/wiki/Eko_(media_production_company)">Eko</a></li>
<li><a href="https://en.wikipedia.org/wiki/Daniels_(directors)">The Daniels</a></li>
<li><a href="https://en.wikipedia.org/wiki/Everything_Everywhere_All_at_Once">Everything Everywhere All At Once</a></li>
<li><a href="https://www.youtube.com/playlist?list=PLLcPmgD6PbwRdpUjRplh4lQf7u9CcbsnQ">Markiplier Choose Your Own Adventure Series</a></li>
<li><a href="https://en.wikipedia.org/wiki/Quibi">Quibi</a></li>
<li><a href="https://youtube.com/clip/UgkxDNEkrN3uaAyxQpdSZEDt8dfMPapB09w6?si=8Caftn6pTHjQ9hQH">Clip from The Last Movie: Stanley Kubrick and 'Eyes Wide Shut,’ on Kubrick’s non-submersible units</a></li>
<li><a href="https://youtu.be/LP7RyURZAa0?si=dx3q0cKxb05e1ncZ">Dr. Jekyll and Mr. Hyde (1931) Transformation Scene</a></li>
<li><a href="https://dangerousminds.net/comments/the_addams_family_in_color/">The Addams Family set in color</a></li>
<li><a href="https://podcast.panic.com/episodes/s02e02/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
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			<itunes:duration>01:08:21</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Claire L. Evans and Sam Barlow talk FMVs, movie magic, and video games.]]></itunes:subtitle>
			<itunes:summary><![CDATA[The full motion video games of the 90s never truly delivered on the promise of creating exciting interactive films, but games like Blippo+, Her Story, Telling Lies, and Immortality manage a sort of alchemy that combines movie magic with the interactivity of video games. Creators Claire L. Evans and Sam Barlow talk about the past and present of the medium, and what (if anything) makes a good FMV.
]]></itunes:summary>
			<itunes:keywords>FMVs, panic, game development, gamedev, indie games, Sam Barlow, full motion video games, Claire Evans, blippo, blippo+</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>2</itunes:season>
			<itunes:episode>1</itunes:episode>
			<title>PAX At It Again</title>
			<itunes:title>PAX At It Again</itunes:title>
			<pubDate>Mon, 13 May 2024 00:00:00 GMT</pubDate>
			<guid>https://download.panic.com/podcast/PanicPodcast-s02e01-PAX_At_It_Again.mp3</guid>
			<link><![CDATA[https://podcast.panic.com/episodes/s02e01/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.panic.com/Panic-Podcast-s02-cover.jpg" />
			<description><![CDATA[Why would anyone—and in particular Panic—want to make a trade show booth? A look back at our completely normal trade show history, plus a look ahead to some of our Season 2 episodes!
]]></description>
			<content:encoded><![CDATA[
				<p>Why would anyone—and in particular Panic—want to make a trade show booth? A look back at our completely normal trade show history, plus a look ahead to some of our Season 2 episodes!</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://www.camposanto.com">Campo Santo</a></li>
<li><a href="http://www.firewatchgame.com">Firewatch</a></li>
<li><a href="https://podcast.panic.com/episodes/s01e04/">Panic Podcast S1E4: Audion &amp; On</a></li>
<li><a href="https://podcast.play.date/episodes/s01e22/">Playdate Podcast S1E22: Forrest Byrnes: Up In Smoke</a></li>
<li><a href="https://podcast.panic.com/episodes/s01e01/">Panic Podcast S1E1: Untitled Goose Game</a></li>
<li><a href="https://en.wikipedia.org/wiki/Macworld%2FiWorld">Macworld/iWorld</a></li>
<li><a href="https://west.paxsite.com">PAX West</a></li>
<li><a href="https://en.wikipedia.org/wiki/Machete">A machete is a big knife</a></li>
<li><a href="https://jardiniere.co">Jardiniere</a></li>
<li><a href="https://play.date">Playdate</a></li>
<li><a href="https://food.game">Nour</a></li>
<li><a href="https://arco.game">Arco</a></li>
<li><a href="https://timeflies.buzz">Time Flies</a></li>
<li><a href="https://www.atlasobscura.com/places/greem-cafe-seoul">Greem Cafe</a></li>
<li><a href="https://despelote.game">Despelote</a></li>
<li><a href="https://thankgoodness.game">Thank Goodness You’re Here!</a></li>
<li><a href="https://podcast.panic.com/episodes/s02e01/transcript/">Episode Transcript</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="43522721" type="audio/mpeg" url="https://download.panic.com/podcast//PanicPodcast-s02e01-PAX_At_It_Again.mp3" />
			<itunes:duration>44:53</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[An attempt to answer one of the hardest questions in both software and games//:// Why would anyone—and in particular Panic—want to make a trade show booth?]]></itunes:subtitle>
			<itunes:summary><![CDATA[Why would anyone—and in particular Panic—want to make a trade show booth? A look back at our completely normal trade show history, plus a look ahead to some of our Season 2 episodes!
]]></itunes:summary>
			<itunes:keywords>PAX West, panic, game development, gamedev, indie games, trade shows, gaming conventions</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>6</itunes:episode>
			<title>The Story of Playdate</title>
			<itunes:title>The Story of Playdate</itunes:title>
			<pubDate>Thu, 29 Jul 2021 00:00:00 GMT</pubDate>
			<guid>https://download.panic.com/podcast/PanicPodcast-s01e06-The_Story_of_Playdate.mp3</guid>
			<link><![CDATA[https://podcast.panic.com/episodes/s01e06/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.panic.com/Panic-Podcast-s01-cover.jpg" />
			<description><![CDATA[Find out how an offhand idea to mark the 15th anniversary of a software company launched a decade-long saga of twists, turns, and mini-boss battles that led to the creation of a handheld gaming console as surprising and unique as its creators. Pre-order day is finally here, but it’s dangerous to go alone. Take this adorable yellow box, and let’s get crankin’… on the story of Playdate.
]]></description>
			<content:encoded><![CDATA[
				<p>Find out how an offhand idea to mark the 15th anniversary of a software company launched a decade-long saga of twists, turns, and mini-boss battles that led to the creation of a handheld gaming console as surprising and unique as its creators. Pre-order day is finally here, but it’s dangerous to go alone. Take this adorable yellow box, and let’s get crankin’… on the story of Playdate.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://play.date/">Playdate website</a></li>
<li><a href="https://teenage.engineering">Teenage Engineering</a></li>
<li><a href="https://en.wikipedia.org/wiki/Game_%26_Watch">Nintendo Game and Watch</a></li>
<li><a href="https://en.wikipedia.org/wiki/Famicom_Disk_System">Famicom Disk System</a></li>
<li><a href="https://metric-designworks.com">Metric Designworks</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="130602500" type="audio/mpeg" url="https://download.panic.com/podcast//PanicPodcast-s01e06-The_Story_of_Playdate.mp3" />
			<itunes:duration>1:35:59</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[A limited-run anniversary clock turns into a handheld gaming console with a crank.]]></itunes:subtitle>
			<itunes:summary><![CDATA[Find out how an offhand idea to mark the 15th anniversary of a software company launched a decade-long saga of twists, turns, and mini-boss battles that led to the creation of a handheld gaming console as surprising and unique as its creators. Pre-order day is finally here, but it’s dangerous to go alone. Take this adorable yellow box, and let’s get crankin’… on the story of Playdate.
]]></itunes:summary>
			<itunes:keywords>panic, playdate, gaming, pixel art</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>5</itunes:episode>
			<title>Totally Sidetalkin&#39;</title>
			<itunes:title>Totally Sidetalkin&#39;</itunes:title>
			<pubDate>Fri, 17 Apr 2020 00:00:00 GMT</pubDate>
			<guid>https://download.panic.com/podcast/PanicPodcast-s01e05-Totally_Sidetalkin.mp3</guid>
			<link><![CDATA[https://podcast.panic.com/episodes/s01e05/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.panic.com/Panic-Podcast-s01-cover.jpg" />
			<description><![CDATA[How the Nokia N-Gage failed so spectacularly that it became a meme before social media really existed. And what that has to do with Panic, exactly.
]]></description>
			<content:encoded><![CDATA[
				<p>How the Nokia N-Gage failed so spectacularly that it became a meme before social media really existed. And what that has to do with Panic, exactly.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="http://sidetalking.com/">Sidetalkin.com</a></li>
<li><a href="http://sidetalking.com/">Sidetalking.com</a></li>
<li><a href="https://en.wikipedia.org/wiki/N-Gage_(device)">The Nokia N-Gage on Wikipedia</a></li>
<li><a href="https://web.archive.org/web/20040402131857/http://www.n-gage.com:80/R1/en/home.html">The N-Gage website as it appeared in April 2004</a></li>
<li><a href="https://knowyourmeme.com/memes/sidetalking-n-gage">Sidetalking on Know Your Meme</a></li>
<li><a href="https://youtu.be/CosjiAwClkE">&quot;No More Sidetalking&quot; Nokia N-Gage QD commercial</a></li>
<li><a href="https://twitter.com/kobunheat">Chris Kohler</a></li>
<li><a href="https://twitter.com/alexpalex">Alex Pasco</a></li>
<li><a href="https://twitter.com/olacarlsson">Ola Carlsson</a></li>
<li><a href="https://twitter.com/MorrisatLarge">Chris Morris</a></li>
<li><a href="https://twitter.com/jussisolja">Jussi Solja</a></li>
<li><a href="https://twitter.com/gedeon">Gedeon Maheux</a></li>
<li><a href="https://twitter.com/kmikeym">K. Mike Merrill</a></li>
<li><a href="https://iconfactory.com/">Iconfactory</a></li>
<li><a href="https://bethesexybeast.com/">The Sexy Beast</a></li>
<li><a href="https://kmikeym.com">KMikeyM</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="74689183" type="audio/mpeg" url="https://download.panic.com/podcast//PanicPodcast-s01e05-Totally_Sidetalkin.mp3" />
			<itunes:duration>44:37</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Panic and the N-Gage Superfan]]></itunes:subtitle>
			<itunes:summary><![CDATA[How the Nokia N-Gage failed so spectacularly that it became a meme before social media really existed. And what that has to do with Panic, exactly.
]]></itunes:summary>
			<itunes:keywords>panic, n-gage, sidetalking, sidetalkin, early internet, meme</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>4</itunes:episode>
			<title>Audion &amp; On</title>
			<itunes:title>Audion &amp; On</itunes:title>
			<pubDate>Tue, 03 Mar 2020 00:00:00 GMT</pubDate>
			<guid>https://download.panic.com/podcast/PanicPodcast-s01e04-Audion_and_On.mp3</guid>
			<link><![CDATA[https://podcast.panic.com/episodes/s01e04/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.panic.com/Panic-Podcast-s01-cover.jpg" />
			<description><![CDATA[How did a fierce competition with a rival lead Steven Frank and Cabel Sasser to make a life-changing decision in a meeting with one of their biggest idols... and one of their arch nemeses?
]]></description>
			<content:encoded><![CDATA[
				<p>How did a fierce competition with a rival lead Steven Frank and Cabel Sasser to make a life-changing decision in a meeting with one of their biggest idols… and one of their arch nemeses?</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://web.archive.org/web/20010202202500/http://www.panic.com:80/audion/faces.php">Capture of the Audion Faces page from February 2001</a></li>
<li><a href="https://panic.com/extras/audionstory/">Cabel’s 2004 blog post on the story (and retirement) of Audion</a></li>
<li><a href="https://www.macintosh.fm/episodes/12">Welcome to Macintosh Episode 12: Don’t Panic</a></li>
<li><a href="https://en.wikipedia.org/wiki/SoundJam_MP">SoundJam MP</a></li>
<li><a href="https://en.wikipedia.org/wiki/Casady_%26_Greene">Casady &amp; Greene</a></li>
<li><a href="https://felttip.com/">Felt Tip Software</a></li>
<li><a href="https://twitter.com/jeremybailey">Jeremy Bailey on Twitter</a></li>
<li><a href="https://twitter.com/ja2ke">Jake Rodkin on Twitter</a></li>
<li><a href="https://twitter.com/wadeco">Wade Cosgrove on Twitter</a></li>
<li><a href="https://twitter.com/danmessing">Dan Messing on Twitter</a></li>
<li><a href="https://buckleyisms.com/">Michael Buckley’s website</a></li>
<li><a href="https://podcast.panic.com/#episode004">Try the Audion web player built by Michael Buckley</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="75333216" type="audio/mpeg" url="https://download.panic.com/podcast//PanicPodcast-s01e04-Audion_and_On.mp3" />
			<itunes:duration>46:21</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Community, and the cascading effects of the choices we make]]></itunes:subtitle>
			<itunes:summary><![CDATA[How did a fierce competition with a rival lead Steven Frank and Cabel Sasser to make a life-changing decision in a meeting with one of their biggest idols... and one of their arch nemeses?
]]></itunes:summary>
			<itunes:keywords>panic, audion</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>3</itunes:episode>
			<title>Our Monogamous Follow Heart</title>
			<itunes:title>Our Monogamous Follow Heart</itunes:title>
			<pubDate>Tue, 18 Feb 2020 00:00:00 GMT</pubDate>
			<guid>https://download.panic.com/podcast/PanicPodcast-s01e03-Our_Monogamous_Follow_Heart.mp3</guid>
			<link><![CDATA[https://podcast.panic.com/episodes/s01e03/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.panic.com/Panic-Podcast-s01-cover.jpg" />
			<description><![CDATA[An act of social media spite, an unlikely friendship, and a lot of fast food coupons. How did signing up for a Twitter account to do support lead to an odd and endearing relationship… and whatever happened to the cardboard friends we made along the way?
]]></description>
			<content:encoded><![CDATA[
				<p>An act of social media spite, an unlikely friendship, and a lot of fast food coupons. How did signing up for a Twitter account to do support lead to an odd and endearing relationship… and whatever happened to the cardboard friends we made along the way?</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://twitter.com/panic">Panic’s Twitter</a></li>
<li><a href="https://twitter.com/carlsjr">Carl’s Jr.'s Twitter</a></li>
<li><a href="https://twitter.com/donoldduck">Donold Duck’s Twitter</a></li>
<li><a href="https://www.eattheball.com/en">Eat the Ball</a></li>
<li><a href="https://panic.com/blog/burnside-our-tweet-to-email-gateway/">Burnside, our tweet-to-email gateway</a></a></li>
<li><a href="https://twitter.com/cabel/status/1149113962044149760">A Twitter thread about the chef checks</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="58747206" type="audio/mpeg" url="https://download.panic.com/podcast//PanicPodcast-s01e03-Our_Monogamous_Follow_Heart.mp3" />
			<itunes:duration>34:51</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Whatever happened to the cardboard friends we made along the way?]]></itunes:subtitle>
			<itunes:summary><![CDATA[An act of social media spite, an unlikely friendship, and a lot of fast food coupons. How did signing up for a Twitter account to do support lead to an odd and endearing relationship… and whatever happened to the cardboard friends we made along the way?
]]></itunes:summary>
			<itunes:keywords>panic, twitter, twitter support, tech support, carls jr</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>2</itunes:episode>
			<title>Pantscast</title>
			<itunes:title>Pantscast</itunes:title>
			<pubDate>Tue, 04 Feb 2020 00:00:00 GMT</pubDate>
			<guid>https://download.panic.com/podcast/PanicPodcast-s01e02-Pantscast.mp3</guid>
			<link><![CDATA[https://podcast.panic.com/episodes/s01e02/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.panic.com/Panic-Podcast-s01-cover.jpg" />
			<description><![CDATA[Most of us remember the iPhone app store launch in 2008 and the iPhone app gold rush that followed. Indie developers flocked to the platform, all determined to build a breakout app that would earn them millions. And pretty soon that gold rush… turned into a brown rush. Enter Panic, with a ridiculous novelty app and an elaborate fake backstory for a German company that didn't exist.
]]></description>
			<content:encoded><![CDATA[
				<p>Most of us remember the iPhone app store launch in 2008 and the iPhone app gold rush that followed. Indie developers flocked to the platform, all determined to build a breakout app that would earn them millions. And pretty soon that gold rush… turned into a brown rush. Enter Panic, with a ridiculous novelty app and an elaborate fake backstory for a German company that didn’t exist.</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="https://twitterrific.com/ios">Twitterrific</a></li>
<li><a href="https://en.wikipedia.org/wiki/Apple_Design_Awards#2008">2008 Apple Design Awards</a></li>
<li><a href="https://chevys.com">Chevy’s</a></li>
<li><a href="https://daringfireball.net">Daring Fireball</a></li>
<li><a href="https://www.codingmonkeys.de">The Coding Monkeys</a></li>
<li><a href="https://www.idlethumbs.net">Idle Thumbs</a></li>
<li><a href="https://overcast.fm">Overcast</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="50915374" type="audio/mpeg" url="https://download.panic.com/podcast//PanicPodcast-s01e02-Pantscast.mp3" />
			<itunes:duration>34:26</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[Enter Panic, with a ridiculous novelty app and an elaborate fake backstory for a German company that didn&#39;t exist.]]></itunes:subtitle>
			<itunes:summary><![CDATA[Most of us remember the iPhone app store launch in 2008 and the iPhone app gold rush that followed. Indie developers flocked to the platform, all determined to build a breakout app that would earn them millions. And pretty soon that gold rush… turned into a brown rush. Enter Panic, with a ridiculous novelty app and an elaborate fake backstory for a German company that didn't exist.
]]></itunes:summary>
			<itunes:keywords>pantscast, app store, fart app, panic, gmbh, hosensoft</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
		
			
		
		<item>
			<itunes:season>1</itunes:season>
			<itunes:episode>1</itunes:episode>
			<title>Untitled Goose Game</title>
			<itunes:title>Untitled Goose Game</itunes:title>
			<pubDate>Wed, 15 Jan 2020 00:00:00 GMT</pubDate>
			<guid>https://download.panic.com/podcast/PanicPodcast-s01e01-UGG.mp3</guid>
			<link><![CDATA[https://podcast.panic.com/episodes/s01e01/]]></link>
			<author>podcasting@panic.com (Panic)</author>
			<itunes:image href="https://podcast.panic.com/Panic-Podcast-s01-cover.jpg" />
			<description><![CDATA[It's a lovely morning in the village, and you are a horrible goose. How did four-person indie game studio House House create the anti-hero internet sensation that honked its way into our hearts in 2019? And how did a small-ish company on the other side of the world — one known primarily for making Mac and iOS software — come to be the publisher of that game?
]]></description>
			<content:encoded><![CDATA[
				<p>It’s a lovely morning in the village, and you are a horrible goose. How did four-person indie game studio House House create the anti-hero internet sensation that honked its way into our hearts in 2019? And how did a small-ish company on the other side of the world — one known primarily for making Mac and iOS software — come to be the publisher of that game?</p>
<h2 id="show-notes" tabindex="-1">Show Notes</h2>
<ul>
<li><a href="http://househou.se">House House</a></li>
<li><a href="http://goose.game/">Untitled Goose Game</a></li>
<li><a href="https://en.wikipedia.org/wiki/Pr%C3%A9ludes_(Debussy)"><em>Préludes</em> by Claude Debussy</a></li>
<li>Panic’s booth at PAX West • <a href="https://twitter.com/panic/status/1035380333032628224">2018</a> <a href="https://twitter.com/playdate/status/1174469374163374080">2019</a></li>
</ul>

			]]></content:encoded>
			<enclosure length="66561568" type="audio/mpeg" url="https://download.panic.com/podcast//PanicPodcast-s01e01-UGG.mp3" />
			<itunes:duration>45:13</itunes:duration>
			<itunes:episodeType>full</itunes:episodeType>
			<itunes:author>Panic</itunes:author>
			<itunes:subtitle><![CDATA[It&#39;s a lovely morning in the village, and you are a horrible goose.]]></itunes:subtitle>
			<itunes:summary><![CDATA[It's a lovely morning in the village, and you are a horrible goose. How did four-person indie game studio House House create the anti-hero internet sensation that honked its way into our hearts in 2019? And how did a small-ish company on the other side of the world — one known primarily for making Mac and iOS software — come to be the publisher of that game?
]]></itunes:summary>
			<itunes:keywords>untitled goose game, panic, house house, goose</itunes:keywords>
			<itunes:explicit>no</itunes:explicit>
		</item>
		
	</channel>
</rss>
