Projects
A true-scale Pokemon Augmented Reality demonstration built in Unity using spatial surface tracking and realistic real-world asset scaling.
Prototype
· Games
Tech: Unity, C#, AR Foundation, Mobile AR
Source Code
Physics-based package delivery meets pure vehicular chaos. Deliver the goods, wreck the rest. Navigate the city as the most aggressive delivery driver — every third delivery triggers Takedown mode where you hunt and ram a target right off the map.
Prototype
· Games
Tech: Unity, C#, Physics, Driving, HTML5
Play
A 4-day GMTK Game Jam submission. Play as a train conductor managing resources, passengers, and survival across 10 desperate days — accept refugees, trade at markets, and keep your people alive long enough to leave the country.
Prototype
· Games
Tech: Godot, GDScript, Resource Management, Game Jam, Narrative
Play
An extension for the GLTFast addon in Unity to import GLTF/GLB files containing WebP textures, optimizing asset loading and memory usage.
Completed
· Tools & Toys
Tech: Unity, C#, GLTFast, WebP, Graphics
Source Code
A high-performance C-based inference engine optimized for fast local execution of machine learning models.
Work in Progress
· AI & ML
Tech: Machine Learning, Systems Programming
Source Code
A Godot 4 and Python AI framework to dynamically train 3D agents using live demonstrations with a BC-to-PPO RL pipeline.
Prototype Completed
· AI & ML
Tech: Godot 4, Python, PPO, PyTorch
Source Code
Paper
A virtual pet that lives in my GitHub profile README. Features interactive actions (feeding/playing) and real-time state updates via Actions.
Completed
· Tools & Toys
Tech: GitHub Actions, Python, Pixel Art
Source Code
Play
A 2-player co-op game about procedural miscommunication under pressure. Manage BOILER_OS, a Victorian-era archival engine with a corruption problem.
Released
· Games
Tech: 2D, Multiplayer, Text based, Puzzle
Play
A full-cycle QA project auditing Unity's Third-Person Starter Asset. Covers bug tracking via GitHub Issues & Kanban, and engineering fixes for camera clipping and physics collision issues.
Completed
· Tools & Toys
Tech: Unity, C#, QA, Cinemachine
Source Code
A fun, Fruit Ninja-style Unity game where players grade flying exam papers by swiping across the screen. Features physics-based paper gliding and dynamic grading.
Prototype
· Games
Tech: Unity, C#, Physics, 2D
Source Code
A demonstration of connecting Unity UI elements with an external API.
Prototype
· Tools & Toys
Tech: Unity, C#, UI, API
Source Code
Worked as a full-time remote intern at Easewin Gaming Private Limited (Jan–Jun 2026), contributing to the prototype and early builds of this Steam-listed horror game.
Wishlist
· Work
Tech: Unity, C#, AI State Machines, System Architecture
A co-op management-chaos game about running a cruise ship with friends, feeding passengers, keeping systems online, and surviving icebergs and escalating disasters.
Ongoing
· Games
Tech: Godot, Co-op, Management, Simulation
An interactive web application that converts uploaded images into customizable ASCII text art in real time.
Completed
· Tools & Toys
Tech: HTML5, JavaScript, CSS, Canvas API
Source Code
A 3D turn-based tactical grid prototype built in Unity. Demonstrates procedural grid generation, custom editor tools, A* pathfinding, and enemy AI behavior.
Prototype
· Games
Tech: Unity, C#, Pathfinding, Procedural Gen
Source Code
Honknarok is a short, physics-based rage game set on a treacherous mountain path to Valhalla.
Completed
· Games
Tech: Godot, Physics, Rage Game
Play
A suite of Computer Vision tools, face recognition pipelines, gallery management, and automated student/staff attendance tracking applications developed during Student Researcher work.
Completed
· AI & ML
Tech: Python, OpenCV, Face Recognition, Computer Vision, Deep Learning
Source Code
A predator-prey simulation and real-time evolution sandbox with autonomous agents built in Godot 4 and PyTorch.
Prototype
· AI & ML
Tech: Godot 4, Evolution Simulation, Sandbox, AI
Source Code
A desktop application for pixel-level visual comparison, structural similarity assessment, and difference highlighting between image files.
Completed
· Tools & Toys
Tech: Python, OpenCV, Computer Vision, GUI
Source Code
A cellular automata simulation modeling dynamic wildfire propagation across terrain influenced by wind vectors, moisture, and fuel density.
Completed
· Tools & Toys
Tech: Python, Cellular Automata, Simulation, Pygame
Source Code
An educational cybersecurity tool demonstrating ARP cache poisoning, packet manipulation, and network traffic observation.
Completed
· Tools & Toys
Tech: Python, Cybersecurity, Networking, Scapy
Source Code
An end-to-end machine learning project utilizing regression models to forecast e-commerce product pricing based on market features.
Completed
· AI & ML
Tech: Python, Jupyter, Machine Learning, Data Science
Source Code
An interactive Python implementation of John Conway's cellular automaton with configurable initial grids and speed controls.
Completed
· Tools & Toys
Tech: Python, Cellular Automata, Simulation
Source Code
A cellular automata traffic model analyzing vehicle density, speed fluctuations, and phantom traffic jams on multi-lane highways.
Completed
· Tools & Toys
Tech: Python, Cellular Automata, Traffic Modeling, Simulation
Source Code
A data science project analyzing student survey data to uncover statistical patterns and environmental factors influencing student mental well-being.
Completed
· AI & ML
Tech: Python, Jupyter, Data Science, Data Analysis
Source Code
A platformer where your countdown affects the levels, activating and deactivating elements of it. Timing is the key. You control the countdown, each number in the countdown is linked with a certain object in the level and when you reach a number the linked objects are highlighted.\n\nHit spacebar to count down, you dont have direct control over the player in the game only activating the character at the right time in order to solve the puzzle.
Prototype
· Games
Tech: Game Jam, Platformer, Puzzle
Play