When I was writing Unreal Engine 1, my time was divided as follows:
- Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking.
- Around 70% was just typing and
New from Vercel Labs: tsc-ts
TypeScript was written in TypeScript
Then rewritten in Go
We ported it back to TypeScript
Compiled it with scriptc
And it's 2-4x faster than tsgo