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<channel><title>CSDb - Latest User Comments</title>
<link>https://csdb.dk/latestcomments.php</link>
<description>The Commodore 64 Scene Database</description>
<language>en-us</language>
<pubDate>Sun, 06 Sep 2026 01:33:38 +0200</pubDate>
<generator>CSDb latest user comments RSS generator V1.0</generator>
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<ttl>15</ttl>
<image><url>https://csdb.dk/gfx/csdb-logo.gif</url>
<title>CSDb - Latest User Comments</title>
<link>https://csdb.dk/latestcomments.php</link>
</image>
<item><title>Review for Defender of the Crown V2 (R)</title>
<link>https://csdb.dk/release/?id=22052&amp;show=review&amp;rss</link>
<description><![CDATA[Uploaded original swapped version by Beastie Boy / CFR. Dir intact. Also missing file 33.]]></description>
<author>Exile</author>
<authorID>1380</authorID>
<guid>https://csdb.dk/release/?id=22052&amp;show=review</guid>
<pubDate>Sun, 06 Sep 2026 03:16:57 +0200</pubDate>
</item>
<item><title>Review for Sebaloz 50th Birthday (R)</title>
<link>https://csdb.dk/release/?id=264132&amp;show=review&amp;rss</link>
<description><![CDATA[Huge thanks to everyone who was involved in the birthro. Thank you for all the wishes. Greetings to everybody who celebrated with me at Xenium party. To be continued.]]></description>
<author>Sebaloz</author>
<authorID>901</authorID>
<guid>https://csdb.dk/release/?id=264132&amp;show=review</guid>
<pubDate>Sun, 06 Sep 2026 02:34:18 +0200</pubDate>
</item>
<item><title>Review for iNTR0 oF dA yEAR a.k.a HiRMU &amp;lt;3 (B) (R)</title>
<link>https://csdb.dk/release/?id=264197&amp;show=review&amp;rss</link>
<description><![CDATA[Very nice! ..and HBD! :D]]></description>
<author>HCL</author>
<authorID>8075</authorID>
<guid>https://csdb.dk/release/?id=264197&amp;show=review</guid>
<pubDate>Sun, 06 Sep 2026 01:15:13 +0200</pubDate>
</item>
<item><title>Review for iNTR0 oF dA yEAR a.k.a HiRMU &amp;lt;3 (B) (R)</title>
<link>https://csdb.dk/release/?id=264197&amp;show=review&amp;rss</link>
<description><![CDATA[Music that&rsquo;s catchy&mdash;it makes you want to dance and hold your loved one close. Great graphics. Byterapers will always have a place in my heart! I remember the years 1993&ndash;1999, when Byterapers demos amazed me and everyone else!<br />
<br />
Katon,fan ;-)]]></description>
<author>Katon</author>
<authorID>1578</authorID>
<guid>https://csdb.dk/release/?id=264197&amp;show=review</guid>
<pubDate>Sun, 06 Sep 2026 01:11:58 +0200</pubDate>
</item>
<item><title>Review for Nordischsound Logo by WTR (R)</title>
<link>https://csdb.dk/release/?id=264194&amp;show=review&amp;rss</link>
<description><![CDATA[I'm a bit blind and miss certain details, but a game of tag? Absolutely! ;-)]]></description>
<author>Katon</author>
<authorID>1578</authorID>
<guid>https://csdb.dk/release/?id=264194&amp;show=review</guid>
<pubDate>Sun, 06 Sep 2026 00:57:48 +0200</pubDate>
</item>
<item><title>Review for Brest (R)</title>
<link>https://csdb.dk/release/?id=259572&amp;show=review&amp;rss</link>
<description><![CDATA[Beautiful. I'm starting to think you can do no wrong.]]></description>
<author>Neon Vincent</author>
<authorID>33227</authorID>
<guid>https://csdb.dk/release/?id=259572&amp;show=review</guid>
<pubDate>Sun, 06 Sep 2026 00:30:16 +0200</pubDate>
</item>
<item><title>Review for Back to the PET (c64 port) (R)</title>
<link>https://csdb.dk/release/?id=264110&amp;show=review&amp;rss</link>
<description><![CDATA[It has its charm! :)]]></description>
<author>Yogibear</author>
<authorID>1129</authorID>
<guid>https://csdb.dk/release/?id=264110&amp;show=review</guid>
<pubDate>Sun, 06 Sep 2026 00:29:37 +0200</pubDate>
</item>
<item><title>Production note for iNTR0 oF dA yEAR a.k.a HiRMU &amp;lt;3 (B) (R)</title>
<link>https://csdb.dk/release/?id=264197&amp;show=notes&amp;rss</link>
<description><![CDATA[So this wasn't in any of the compos and as it happens BOTH of the people that were supposed to be at the party handing it over to the (B) guys ran into some issues getting there. So being released &quot;at the party&quot; is more like &quot;for the party&quot; but oh well.]]></description>
<author>jate</author>
<authorID>16820</authorID>
<guid>https://csdb.dk/release/?id=264197&amp;show=notes</guid>
<pubDate>Sun, 06 Sep 2026 00:15:06 +0200</pubDate>
</item>
<item><title>Review for C64CC 1.0 (R)</title>
<link>https://csdb.dk/release/?id=264121&amp;show=review&amp;rss</link>
<description><![CDATA[Great release!]]></description>
<author>Yogibear</author>
<authorID>1129</authorID>
<guid>https://csdb.dk/release/?id=264121&amp;show=review</guid>
<pubDate>Sun, 06 Sep 2026 00:12:58 +0200</pubDate>
</item>
<item><title>Review for INOX Logo (R)</title>
<link>https://csdb.dk/release/?id=264101&amp;show=review&amp;rss</link>
<description><![CDATA[Nice!]]></description>
<author>Yogibear</author>
<authorID>1129</authorID>
<guid>https://csdb.dk/release/?id=264101&amp;show=review</guid>
<pubDate>Sun, 06 Sep 2026 00:01:11 +0200</pubDate>
</item>
<item><title>Review for Back 2 School (R)</title>
<link>https://csdb.dk/release/?id=264094&amp;show=review&amp;rss</link>
<description><![CDATA[Memories! Math lessons! Nicely done :)]]></description>
<author>Yogibear</author>
<authorID>1129</authorID>
<guid>https://csdb.dk/release/?id=264094&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 23:56:41 +0200</pubDate>
</item>
<item><title>Review for Ur Preview +1D (R)</title>
<link>https://csdb.dk/release/?id=264195&amp;show=review&amp;rss</link>
<description><![CDATA[Dude, the intro is absolutely out of space! Big logo swinging like mother of spacestations. MEGA &lt;3]]></description>
<author>NthSt4r</author>
<authorID>40544</authorID>
<guid>https://csdb.dk/release/?id=264195&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 23:55:37 +0200</pubDate>
</item>
<item><title>Review for iNTR0 oF dA yEAR a.k.a HiRMU &amp;lt;3 (B) (R)</title>
<link>https://csdb.dk/release/?id=264197&amp;show=review&amp;rss</link>
<description><![CDATA[Massive!]]></description>
<author>Digger</author>
<authorID>2269</authorID>
<guid>https://csdb.dk/release/?id=264197&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 23:54:22 +0200</pubDate>
</item>
<item><title>Review for Duck It! (R)</title>
<link>https://csdb.dk/release/?id=133965&amp;show=review&amp;rss</link>
<description><![CDATA[My all time favourite of yours!<br />
Have it as a wallpaper for years now &lt;3]]></description>
<author>Wildtrack (WTR)</author>
<authorID>41536</authorID>
<guid>https://csdb.dk/release/?id=133965&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 23:40:08 +0200</pubDate>
</item>
<item><title>Review for KBS Turned 50 (R)</title>
<link>https://csdb.dk/release/?id=264063&amp;show=review&amp;rss</link>
<description><![CDATA[Happy Belated Birthday Kim! :)]]></description>
<author>Yogibear</author>
<authorID>1129</authorID>
<guid>https://csdb.dk/release/?id=264063&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 23:38:15 +0200</pubDate>
</item>
<item><title>Review for Nordischsound Logo by WTR (R)</title>
<link>https://csdb.dk/release/?id=264194&amp;show=review&amp;rss</link>
<description><![CDATA[Wow, thank you, PAL, this actually means a lot to me &lt;3 I'm a big fan of your artwork (you sent me your Duck It! as wallpaper a long time ago) and comments like yours and the other guys are a great motivation to keep going (after 3 decades of not pixeling..)]]></description>
<author>Wildtrack (WTR)</author>
<authorID>41536</authorID>
<guid>https://csdb.dk/release/?id=264194&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 23:35:06 +0200</pubDate>
</item>
<item><title>Review for SuperNoise Vol. 50 (R)</title>
<link>https://csdb.dk/release/?id=264061&amp;show=review&amp;rss</link>
<description><![CDATA[Cool stuff! HBB!]]></description>
<author>Yogibear</author>
<authorID>1129</authorID>
<guid>https://csdb.dk/release/?id=264061&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 23:33:20 +0200</pubDate>
</item>
<item><title>Review for iNTR0 oF dA yEAR a.k.a HiRMU &amp;lt;3 (B) (R)</title>
<link>https://csdb.dk/release/?id=264197&amp;show=review&amp;rss</link>
<description><![CDATA[Happy Birthday Byterapers!!]]></description>
<author>Rambo</author>
<authorID>5789</authorID>
<guid>https://csdb.dk/release/?id=264197&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 23:30:21 +0200</pubDate>
</item>
<item><title>Review for Nordischsound Logo by WTR (R)</title>
<link>https://csdb.dk/release/?id=264194&amp;show=review&amp;rss</link>
<description><![CDATA[Thank you, Katon, for the nice words. I'm glad you like the atmosphere!<br />
<br />
Have you noticed the green bath towel and the two people on the beach playing tag?]]></description>
<author>Wildtrack (WTR)</author>
<authorID>41536</authorID>
<guid>https://csdb.dk/release/?id=264194&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 23:30:12 +0200</pubDate>
</item>
<item><title>Trivia for Nordischsound Logo by WTR (R)</title>
<link>https://csdb.dk/release/?id=264194&amp;show=trivia&amp;rss</link>
<description><![CDATA[Fun fact: The Soundwave in the middle is actually me saying &quot;Nordischsound&quot;, recorded in Audacity, screenshotted, background removed in GIMP, scaled down to fit the size and copy-pasted to the pre-handpixeled logo.<br />
<br />
Everything else is pure hand crafted imagery, but I wanted to have an authentic soundwave and here we are :-)]]></description>
<author>Wildtrack (WTR)</author>
<authorID>41536</authorID>
<guid>https://csdb.dk/release/?id=264194&amp;show=trivia</guid>
<pubDate>Sat, 05 Sep 2026 23:30:12 +0200</pubDate>
</item>
<item><title>Review for iNTR0 oF dA yEAR a.k.a HiRMU &amp;lt;3 (B) (R)</title>
<link>https://csdb.dk/release/?id=264197&amp;show=review&amp;rss</link>
<description><![CDATA[Yo(shi), like the 3D and the third eye of creature. Think of the other side of head and how the eye looks like. Tune shaking my CRT, too. Mad lit - HiRMU &lt;3 (B)]]></description>
<author>NthSt4r</author>
<authorID>40544</authorID>
<guid>https://csdb.dk/release/?id=264197&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 23:29:51 +0200</pubDate>
</item>
<item><title>Review for Whack-the-taco (R)</title>
<link>https://csdb.dk/release/?id=264196&amp;show=review&amp;rss</link>
<description><![CDATA[Assuming(!&lt;- Info Scroll remains vague about production info) it wasn't 99% done by claude or other AI, I'd call it a solid fun collection of all kind of games, all satirically 'dedicated' to the presidemented, quality of the single games varies from playable to neat. With some more linking effort might have fit into 1 file and make a nice multi-event game for non-MAGAs :)]]></description>
<author>TheRyk</author>
<authorID>19790</authorID>
<guid>https://csdb.dk/release/?id=264196&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 23:28:44 +0200</pubDate>
</item>
<item><title>Review for Pajda Always Knows (R)</title>
<link>https://csdb.dk/release/?id=264059&amp;show=review&amp;rss</link>
<description><![CDATA[Nicely done! HBB!]]></description>
<author>Yogibear</author>
<authorID>1129</authorID>
<guid>https://csdb.dk/release/?id=264059&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 23:28:21 +0200</pubDate>
</item>
<item><title>Review for Impossible Mission 2 (R)</title>
<link>https://csdb.dk/release/?id=264190&amp;show=review&amp;rss</link>
<description><![CDATA[GRUE: Great Reverse Unlimited Engineering<br />
&lt;3]]></description>
<author>Shine</author>
<authorID>24193</authorID>
<guid>https://csdb.dk/release/?id=264190&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 23:11:50 +0200</pubDate>
</item>
<item><title>Review for Nordischsound Logo by WTR (R)</title>
<link>https://csdb.dk/release/?id=264194&amp;show=review&amp;rss</link>
<description><![CDATA[PAL nailed it :)]]></description>
<author>TheRyk</author>
<authorID>19790</authorID>
<guid>https://csdb.dk/release/?id=264194&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 23:09:23 +0200</pubDate>
</item>
<item><title>Review for iNTR0 oF dA yEAR a.k.a HiRMU &amp;lt;3 (B) (R)</title>
<link>https://csdb.dk/release/?id=264197&amp;show=review&amp;rss</link>
<description><![CDATA[IODY \o/<br />
&lt;3 pure sweetness!<br />
<br />
wonderful screen and tune and cool synching of the wobble shaker!<br />
<br />
Happy 40th 2 ((B)) also from me!]]></description>
<author>TheRyk</author>
<authorID>19790</authorID>
<guid>https://csdb.dk/release/?id=264197&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 23:07:59 +0200</pubDate>
</item>
<item><title>Review for Back to the PET (c64 port) (R)</title>
<link>https://csdb.dk/release/?id=264110&amp;show=review&amp;rss</link>
<description><![CDATA[Pretty interesting to monitor how AI such as Claude can handle the port from PET to C64 and as well produce such production (and still with Human (or great coder) supervision)]]></description>
<author>syntaxerror</author>
<authorID>16546</authorID>
<guid>https://csdb.dk/release/?id=264110&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 22:53:51 +0200</pubDate>
</item>
<item><title>Review for Nordischsound Logo by WTR (R)</title>
<link>https://csdb.dk/release/?id=264194&amp;show=review&amp;rss</link>
<description><![CDATA[It has that To be on Top feeling to it, I love it... PAL]]></description>
<author>PAL</author>
<authorID>1750</authorID>
<guid>https://csdb.dk/release/?id=264194&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 22:40:39 +0200</pubDate>
</item>
<item><title>Review for Rare Example of Floyd-Steinberg Binary Dithering (R)</title>
<link>https://csdb.dk/release/?id=260702&amp;show=review&amp;rss</link>
<description><![CDATA[Exquisite. I particularly love that it's the correct aspect ratio on a real 64. Beautiful work!]]></description>
<author>Neon Vincent</author>
<authorID>33227</authorID>
<guid>https://csdb.dk/release/?id=260702&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 22:31:34 +0200</pubDate>
</item>
<item><title>Review for Zaitsevo (R)</title>
<link>https://csdb.dk/release/?id=262062&amp;show=review&amp;rss</link>
<description><![CDATA[Another nice one, Pixelrat.]]></description>
<author>Neon Vincent</author>
<authorID>33227</authorID>
<guid>https://csdb.dk/release/?id=262062&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 21:02:15 +0200</pubDate>
</item>
<item><title>Review for Nordischsound Logo by WTR (R)</title>
<link>https://csdb.dk/release/?id=264194&amp;show=review&amp;rss</link>
<description><![CDATA[Very nice graphics, great atmosphere.]]></description>
<author>Katon</author>
<authorID>1578</authorID>
<guid>https://csdb.dk/release/?id=264194&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 18:51:03 +0200</pubDate>
</item>
<item><title>Review for Screen Fade Editor (R)</title>
<link>https://csdb.dk/release/?id=100002&amp;show=review&amp;rss</link>
<description><![CDATA[After 15 years I needed to use this tool again, but it stoped working on my macOS so I decompiled it and vibe-recoded it to be more modern:<br />
<a href="https://c64portal.pl/fe/" target=_blank>https://c64portal.pl/fe/</a><br />
<br />
here's article in Polish about it, with links to repo (.c and .asm example code included).<br />
<a href="https://c64portal.pl/2026/09/05/fade-map-editor-stare-narzedzie-przerobione-na-nowo/" target=_blank>https://c64portal.pl/2026/09/05/fade-map-editor-stare-narzedzie..</a><br />
<br />
But the best part is there's manual... finally ;)]]></description>
<author>Carrion</author>
<authorID>501</authorID>
<guid>https://csdb.dk/release/?id=100002&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 17:36:15 +0200</pubDate>
</item>
<item><title>Review for Nordischsound Logo by WTR (R)</title>
<link>https://csdb.dk/release/?id=264194&amp;show=review&amp;rss</link>
<description><![CDATA[Thx, Shine. You're the one who made me start again, so credits should go to you as well.. for motivation :-)]]></description>
<author>Wildtrack (WTR)</author>
<authorID>41536</authorID>
<guid>https://csdb.dk/release/?id=264194&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 17:16:32 +0200</pubDate>
</item>
<item><title>Review for Wildtrack (R)</title>
<link>https://csdb.dk/release/?id=263988&amp;show=review&amp;rss</link>
<description><![CDATA[Thanks, Yogi!]]></description>
<author>Wildtrack (WTR)</author>
<authorID>41536</authorID>
<guid>https://csdb.dk/release/?id=263988&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 17:12:39 +0200</pubDate>
</item>
<item><title>Review for Nordischsound Logo by WTR (R)</title>
<link>https://csdb.dk/release/?id=264194&amp;show=review&amp;rss</link>
<description><![CDATA[Lovely! &lt;3]]></description>
<author>Shine</author>
<authorID>24193</authorID>
<guid>https://csdb.dk/release/?id=264194&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 17:07:05 +0200</pubDate>
</item>
<item><title>Review for Impossible Mission 2 (R)</title>
<link>https://csdb.dk/release/?id=264190&amp;show=review&amp;rss</link>
<description><![CDATA[Wow. Agree with TheRyk, this is a massive effort.<br />
<br />
IM2 was one of the rare original games I bought as early teenager, I think mine was the KIXX (?) re-release tape version. Unfortunately the tape snapped at some point, so into trash it went. Not that I ever managed to play it for long, as a kid it felt confusing and hard, but still enticing at the same time. :)]]></description>
<author>ccr</author>
<authorID>4023</authorID>
<guid>https://csdb.dk/release/?id=264190&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 16:09:10 +0200</pubDate>
</item>
<item><title>Review for Pirate Raider + (R)</title>
<link>https://csdb.dk/release/?id=264193&amp;show=review&amp;rss</link>
<description><![CDATA[Name your price:<br />
<a href="https://chadlung.itch.io/pirate-raider" target=_blank>https://chadlung.itch.io/pirate-raider</a>]]></description>
<author>Larry</author>
<authorID>7207</authorID>
<guid>https://csdb.dk/release/?id=264193&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 15:54:56 +0200</pubDate>
</item>
<item><title>Review for The Demon Jar +D (R)</title>
<link>https://csdb.dk/release/?id=264192&amp;show=review&amp;rss</link>
<description><![CDATA[Support the developer of this nice horror text adventure: <a href="https://qladventures.itch.io/the-demon-jar" target=_blank>https://qladventures.itch.io/the-demon-jar</a>]]></description>
<author>E$G</author>
<authorID>11448</authorID>
<guid>https://csdb.dk/release/?id=264192&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 15:20:28 +0200</pubDate>
</item>
<item><title>Review for Impossible Mission 2 (R)</title>
<link>https://csdb.dk/release/?id=264190&amp;show=review&amp;rss</link>
<description><![CDATA[massive effort here, <br />
also thx for documentation/Production Notes!<br />
<br />
missed chance to link some Extend crack intro (no matter if an old classic or a new one)]]></description>
<author>TheRyk</author>
<authorID>19790</authorID>
<guid>https://csdb.dk/release/?id=264190&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 15:09:39 +0200</pubDate>
</item>
<item><title>Review for Pizza Boy 64 + (R)</title>
<link>https://csdb.dk/release/?id=264191&amp;show=review&amp;rss</link>
<description><![CDATA[Support the developer of this nice basic game: <a href="https://rickyderocher.itch.io/pizza-boy-64" target=_blank>https://rickyderocher.itch.io/pizza-boy-64</a>]]></description>
<author>E$G</author>
<authorID>11448</authorID>
<guid>https://csdb.dk/release/?id=264191&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 15:03:44 +0200</pubDate>
</item>
<item><title>Review for ALBERT 3.2.0 (R)</title>
<link>https://csdb.dk/release/?id=264179&amp;show=review&amp;rss</link>
<description><![CDATA[Fantastic! Thank you for Linux support!]]></description>
<author>apprentix</author>
<authorID>25513</authorID>
<guid>https://csdb.dk/release/?id=264179&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 14:28:35 +0200</pubDate>
</item>
<item><title>Production note for Impossible Mission 2 (R)</title>
<link>https://csdb.dk/release/?id=264190&amp;show=notes&amp;rss</link>
<description><![CDATA[Impossible Mission II<br />
<br />
I wasn't able to find a crack that would load fast or work with IDE64 at <br />
all, so I decided to take a look at it myself.<br />
<br />
First I tried the original game from a .g64, and it seemed to load fast, but <br />
it blanked the screen during loading. The loader also looked kind of broken <br />
in some transitions. The game manual even says you can look at Elvin's base <br />
while loading, but nope &mdash; the screen just closes. :D<br />
<br />
Then I proceeded to look into the drive code, which I found quite <br />
effortlessly. There was the usual obfuscation, but when you have breakpoints <br />
available in drive memory, those kinds of things aren't really challenging <br />
when you know what you're after.<br />
<br />
I started reverse-engineering the drive code, which looked pretty basic. It <br />
gets a command byte from the C64 and starts performing the requested action. <br />
The transfer routine was optimized well beyond readability, but then again, <br />
it was very fast.<br />
<br />
Files are loaded directly from the floppy head. Each block contains 320 <br />
bytes of data and a 5-byte header. The code also had a lot of sync checks <br />
during loading, which is pretty typical for certain kinds of protections. On <br />
the C64 side, the loader only receives $f0 bytes per block. The bytes are <br />
stored on the stack and, after the transfer is complete, written to memory. <br />
Interleave seemed to be even blocks first and then uneven before going to <br />
the next track.<br />
<br />
I tried to understand how 320 bytes of data become just $f0 bytes, but I <br />
completely lost the plot. :D So I decided to see how the game code handled <br />
loading instead.<br />
<br />
After some work with 6502bench, I found the file table the game uses and <br />
decided to code a routine that loads the files into C64 memory and then <br />
saves them to the IDE64 HDD. I managed to get most of the files that way, <br />
but some behaved differently. I remembered there was a block load/save <br />
routine, and by using that I managed to load the rest of the files. Those <br />
blocks contained $ff bytes.<br />
<br />
There's also some modification of the file list going on. After examining <br />
the code, I found out that the first entry in the list has a lot of <br />
sub-files, and the third file works similarly. It's basically self-modifying <br />
access to the data indexes.<br />
<br />
So I started digging deeper into the game code to understand how many of <br />
these smaller pieces I actually needed. In the end there are $40 A-files and <br />
8 C-files. I decided to name them from A-Z and use a suffix with a hex <br />
number for files that use self-modified entries, indicating how they were <br />
accessed. The result was files ranging from A-00 to A-A80 with 2-byte <br />
spacing, giving me $40 A-files and 8 C-files.<br />
<br />
The C-files contain the tower data. The game has 8 different towers, each <br />
with themed rooms and graphics. A C-file contains both the data and graphics <br />
for a tower.<br />
<br />
The A-xx files contain all the possible rooms in the game. Rooms are <br />
selected randomly when you start a new game, and there are more rooms <br />
available than can fit into a single playthrough, so there's a bit of <br />
variety.<br />
<br />
You can also save your game, and if a save exists, the game asks during boot <br />
whether you want to continue from it.<br />
<br />
The high score list is saved as well if you manage to get a high score.<br />
<br />
The file loader I implemented can load the game using both standard KERNAL <br />
and JiffyDOS. Originally the game wanted to load under I/O, but I managed to <br />
avoid that, allowing it to work under JiffyDOS too. The implementation takes <br />
up more code space, and it started getting difficult to add support for save <br />
games and high score saving because I only had two blocks available for the <br />
loader. In the end, I managed to fit everything into those two blocks.<br />
<br />
I couldn't get the game to start with Dolphin DOS 2, but I'm still looking <br />
into that.<br />
<br />
I also started to see some patterns in the room selection, so I decided to <br />
change the RNG the game used for something better and seed it during the <br />
intro phase with human interaction to get a different game on every load.<br />
<br />
I found a way to trigger the Win screen and noticed that the loader died <br />
after the end screen. It took some effort to notice that the sample player <br />
breaks the zeropage in a way that the loader dies. So I proceeded to test my <br />
theory: I jumped into a death, and after the sample played I hit restore to <br />
restart the game, and the loader died again. I implemented swapping of some <br />
zeropage locations to make the loader work. I could use the bottom of the <br />
stack for the swap space, as the old loader used the whole stack for loading <br />
and mine doesn't.<br />
<br />
After the end sequence, the high score screen loads and then the game is <br />
restarted with corrupted graphics. It was clear that the Win screen used <br />
$d000-$dfff for the graphics and, since I preloaded the area under the I/O <br />
space in the intro, it doesn't get reloaded when restarting the game. After <br />
some thinking, I added the restoration of the game charsets when exiting the <br />
high score screen, so the reloading is minimized.<br />
<br />
Dolphin DOS 2 loading seems to work now &mdash; swapping zeropage areas did the <br />
trick.<br />
<br />
Added more entropy to the intro screen: while the music is playing the <br />
random routine runs, also, when waiting for the space bar, seeding happens, <br />
and you need to release the space bar to stop the seeding process. That <br />
should give some human random input to the mix.<br />
<br />
Testing with Action Replay was problematic; the game hung up after file ops. <br />
After debugging, the cause was a running default timer IRQ. I had SEI in the <br />
code, but it never returned from $ffd5 and got looping in the IRQ. Trurl <br />
suggested trying to disable the timer IRQs, and that did the trick. WTF? I'm <br />
using Exomizer on the !intro.prg &mdash; was it the cause? I naturally had my <br />
own &quot;file IRQ&quot; setup from 0314/0315 $0200 so it won't conflict with the <br />
Action Replay ROM.<br />
<br />
Game now loads with Action Replay as well, but it's kind of slow as there <br />
are a lot of small files to load.<br />
<br />
Turbobit is now on in the border area of the rooms with robots for C128 <br />
users. To use it with U64/C64U, set the turbo option to Turbobit. C64 users <br />
can enjoy the game like it originally was: a bit too slow in crowded rooms.<br />
<br />
Elevator screen always looked broken to me because the hero walked on the <br />
elevator sides. This was handled cleanly in Impossible Mission 1, but not in <br />
IM2. It took some effort, but I managed to fix it cleanly. There's a sprite <br />
on the elevator side, and it's higher priority than the hero, so it appears <br />
on top. The sprite is generated with code, so it doesn't need any additional <br />
memory. But the elevator has 2 exits, one to the left and one to the right, <br />
and I only have one free sprite. So the sprite is moved to the other side of <br />
the elevator when the player gets near it.<br />
There's also code to swap multicolor sprite colors, and the lower map part <br />
of the screen also uses multicolor sprites with a different palette. A <br />
feature many of you won't even notice took some effort, but when you do <br />
these things mainly for yourself it doesn't matter. It was important to me :D<br />
<br />
The save file was larger than the amount of data it actually used, so I made <br />
it smaller. Doesn't matter too much, but I'm currently having difficulty <br />
making the game fit on a .d64. Fit problem was caused by me by accidentally <br />
having file called &quot;b&quot; included which was real entry in the filelist the <br />
game uses, but its not used and contained jusr pieces of the room data a-xx <br />
files. Getting rid of the b file, all the files fit and theres even 14 <br />
blocks free on the .d64<br />
One could wonder that why I'm not levelpacking some of the data, but the <br />
rooms are already packed and for the extra pieces its not really necessary <br />
as the game is slow enough already withut extra depacking time.<br />
<br />
The game has parts of its code compiled in a way that's very difficult to <br />
read. llm's has been helpful in deciphering some routines. Its most likely <br />
compiled code which makes kind of sense when the original game was released <br />
on many platform at around the same time. It also explains why some parts of <br />
the code are so slow, like randomizing and loading the rooms at the start of <br />
the new tower. It included depacking editing the data and packing the data <br />
again. There not enough room in the memory to keep all of the data unpacked. <br />
You can also go back to the rooms and if you have destroyded some robots or <br />
blasted holes on the floors, the game can remember those. So the old room <br />
data needs to be kept in the memory.<br />
<br />
There seems to be a junk byte in the bots' &quot;death beam&quot;, but I don't know if <br />
it's a bug or not. There's no memory left for fancy animations.<br />
<br />
When the player falls to their death, some sprites behave badly.<br />
    Fixed. This was caused by a code hard enabling all but the player <br />
sprites which caused some anomalies when there wasnt all the sprites active <br />
at the moment.<br />
<br />
Bot sprites sometimes flash in rooms with lots of bots zapping at the same <br />
time. The zapping bot disappears and reappears, which looks very buggy. <br />
There's code that explicitly does this, but it has to be a bug. The logic is <br />
triggered from the collision-handling code and excludes the player sprite. <br />
The code contains a pretty wild offset-based jump table that must have come <br />
from a compiler. No sane human would write code like this, and it certainly <br />
didn't make my job any easier when trying to understand it.<br />
In the end, I removed the resulting write to the $d015 register. The game <br />
now looks clean and appears to work correctly, but more testing is needed.<br />
<br />
Turbobit is enabled while the game randomises and generates rooms to <br />
minimise waiting time on machines that support Turbobit control, making the <br />
experience a bit more pleasant.<br />
<br />
The end screen was lacking a sound effect, which was quite noticeable. After <br />
adding one, the screen feels much more polished and &quot;satisfying&quot;.<br />
<br />
The game has a hard time limit of 30 minutes per tower, but you can't see it <br />
anywhere and it's not mentioned in the manual. Under normal gameplay, 30 <br />
minutes is plenty, and most players will probably never notice it.<br />
During development, however, I occasionally left the game running for a long <br />
time. If it ran long enough, the hero would suddenly die and I'd be greeted <br />
by the high-score screen. Digging through the code revealed a <br />
30-minute-per-tower limit defined in the tower data itself. Since it's <br />
stored in the tower data, it can be adjusted by editing the tower files.<br />
I could disable the limit entirely in the code, but it's probably there for <br />
a reason. So I decided to leave it as-is. Maybe there were plans for <br />
difficulty levels where the available time was much tighter, and the fairly <br />
generous 30-minute limit was simply left in place<br />
<br />
Code added for improving samples on 8580, they are now audible also with a <br />
new sid.<br />
<br />
Added minimal infoscreen with a build number, you need press space there to <br />
add to entropy for the rng.<br />
<br />
DolphinDos 2 seems to have a bug where it doesnt save file address info when <br />
saving a game, so the problem is in the dd2, not in this production.<br />
    - I added some code to get away with this, widened the save area and <br />
poked the load address manually in, ans made the saves 2 bytes longer. It <br />
does seems to work now but...<br />
<br />
It seems that the z64k C128 emulator correctly handles whether the VIC-II <br />
should output a garbage display while the system is in 2 MHz mode, whereas <br />
x128 in VICE does not appear to.<br />
A simple test is to enter GO64 and then POKE 53296,1. If the display still <br />
appears normal, the emulator is likely not handling this aspect of the <br />
hardware correctly.<br />
<br />
Developing 2 MHz support for games has been difficult because testing often <br />
depends on access to real C128 hardware, which is not always readily <br />
available. In my case, testing has largely relied on a friends who owns a <br />
C128.<br />
<br />
The usability of the z64k emulator could certainly be improved, but it has <br />
been extremely valuable as a development and testing tool. Despite its <br />
limitations, it is far better than having no emulator support for this <br />
functionality at all.<br />
<br />
<br />
TL;DR<br />
<br />
Converted trackloading to files<br />
Loads now with rom based speeders, tested with:<br />
    JiffyDOS<br />
    DolphinDos<br />
    Action Replay<br />
Should also work work with SD2IEC<br />
Developed mainly for IDE64 but compability in mind.<br />
Bugs fixed, details in the long text.<br />
8580 compatible<br />
C128 TurboBit support, also works with U64 devices with turbobit control <br />
configured.<br />
<br />
keys:<br />
C=+S save on corridor/elevator<br />
C= = suicide on rooms<br />
run/stop = pause<br />
restore = restart the game]]></description>
<author>Grue</author>
<authorID>1213</authorID>
<guid>https://csdb.dk/release/?id=264190&amp;show=notes</guid>
<pubDate>Sat, 05 Sep 2026 12:02:22 +0200</pubDate>
</item>
<item><title>Review for Jack the Ripper (R)</title>
<link>https://csdb.dk/release/?id=89560&amp;show=review&amp;rss</link>
<description><![CDATA[Newer version here: <a href="https://csdb.dk/release/index.php?id=113777" target=_blank>https://csdb.dk/release/index.php?id=113777</a> .. where some of the clouds and stars were removed.]]></description>
<author>Raistlin</author>
<authorID>848</authorID>
<guid>https://csdb.dk/release/?id=89560&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 05:15:14 +0200</pubDate>
</item>
<item><title>Review for Jack the Ripper (R)</title>
<link>https://csdb.dk/release/?id=113777&amp;show=review&amp;rss</link>
<description><![CDATA[Seems to be a new version of <a href="https://csdb.dk/release/?id=89560" target=_blank>https://csdb.dk/release/?id=89560</a> - but with some of the clouds and stars at the top removed.<br />
<br />
Actually, I wonder, since this one has a double-credit .. is it just a modified rip??]]></description>
<author>Raistlin</author>
<authorID>848</authorID>
<guid>https://csdb.dk/release/?id=113777&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 05:14:51 +0200</pubDate>
</item>
<item><title>Review for WAQ Returns (R)</title>
<link>https://csdb.dk/release/?id=229370&amp;show=review&amp;rss</link>
<description><![CDATA[I would love to sse Tron bring back Warez Aquarium ! <br />
<br />
*In my dreams*]]></description>
<author>Zapped</author>
<authorID>40821</authorID>
<guid>https://csdb.dk/release/?id=229370&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 03:17:19 +0200</pubDate>
</item>
<item><title>Review for CatYa Dancing Queen (R)</title>
<link>https://csdb.dk/release/?id=264038&amp;show=review&amp;rss</link>
<description><![CDATA[Nicely done! HBB!]]></description>
<author>Yogibear</author>
<authorID>1129</authorID>
<guid>https://csdb.dk/release/?id=264038&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 03:11:01 +0200</pubDate>
</item>
<item><title>Review for Creativity (R)</title>
<link>https://csdb.dk/release/?id=264007&amp;show=review&amp;rss</link>
<description><![CDATA[but quite some brainf--- to figure out what it means :)]]></description>
<author>TheRyk</author>
<authorID>19790</authorID>
<guid>https://csdb.dk/release/?id=264007&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 03:10:13 +0200</pubDate>
</item>
<item><title>Review for Rotor Repeat (R)</title>
<link>https://csdb.dk/release/?id=264025&amp;show=review&amp;rss</link>
<description><![CDATA[Nice game!]]></description>
<author>Yogibear</author>
<authorID>1129</authorID>
<guid>https://csdb.dk/release/?id=264025&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 03:00:25 +0200</pubDate>
</item>
<item><title>Review for Skylight Television (R)</title>
<link>https://csdb.dk/release/?id=264012&amp;show=review&amp;rss</link>
<description><![CDATA[Great work!]]></description>
<author>psych</author>
<authorID>12931</authorID>
<guid>https://csdb.dk/release/?id=264012&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 02:50:53 +0200</pubDate>
</item>
<item><title>Review for Skylight Television (R)</title>
<link>https://csdb.dk/release/?id=264012&amp;show=review&amp;rss</link>
<description><![CDATA[Awesome!]]></description>
<author>Yogibear</author>
<authorID>1129</authorID>
<guid>https://csdb.dk/release/?id=264012&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 02:48:46 +0200</pubDate>
</item>
<item><title>Review for Creativity (R)</title>
<link>https://csdb.dk/release/?id=264007&amp;show=review&amp;rss</link>
<description><![CDATA[Nice!]]></description>
<author>Yogibear</author>
<authorID>1129</authorID>
<guid>https://csdb.dk/release/?id=264007&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 02:46:41 +0200</pubDate>
</item>
<item><title>Review for Some Small (R)</title>
<link>https://csdb.dk/release/?id=263997&amp;show=review&amp;rss</link>
<description><![CDATA[Nice!]]></description>
<author>Yogibear</author>
<authorID>1129</authorID>
<guid>https://csdb.dk/release/?id=263997&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 02:35:33 +0200</pubDate>
</item>
<item><title>Review for Sometimes (Erasure Cover) (R)</title>
<link>https://csdb.dk/release/?id=263981&amp;show=review&amp;rss</link>
<description><![CDATA[Very enjoyable!]]></description>
<author>Yogibear</author>
<authorID>1129</authorID>
<guid>https://csdb.dk/release/?id=263981&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 02:23:06 +0200</pubDate>
</item>
<item><title>Review for Eat Floppy-Garfield&amp;Odie Animation (R)</title>
<link>https://csdb.dk/release/?id=264177&amp;show=review&amp;rss</link>
<description><![CDATA[Speech bubbles and credits spoil the ani effect a little otherwise indeed big fun :)]]></description>
<author>TheRyk</author>
<authorID>19790</authorID>
<guid>https://csdb.dk/release/?id=264177&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 02:20:17 +0200</pubDate>
</item>
<item><title>Review for Upic Image Converter [ultimate] (R)</title>
<link>https://csdb.dk/release/?id=263980&amp;show=review&amp;rss</link>
<description><![CDATA[Great!]]></description>
<author>Yogibear</author>
<authorID>1129</authorID>
<guid>https://csdb.dk/release/?id=263980&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 02:19:29 +0200</pubDate>
</item>
<item><title>Review for ALBERT 3.2.0 (R)</title>
<link>https://csdb.dk/release/?id=264179&amp;show=review&amp;rss</link>
<description><![CDATA[Excellent Soft !!!!!]]></description>
<author>Juanete</author>
<authorID>39377</authorID>
<guid>https://csdb.dk/release/?id=264179&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 02:08:59 +0200</pubDate>
</item>
<item><title>Production note for ALBERT 3.2.0 (R)</title>
<link>https://csdb.dk/release/?id=264179&amp;show=notes&amp;rss</link>
<description><![CDATA[v3.2.0 - 05/09/2026<br />
- Trace contours with the fill tool while the Ctrl/CMD key is pressed<br />
- Improved round brush shapes for multicolor canvases<br />
- Correctly paint the 2-pixel brush with a single click on multicolor canvases<br />
- Relabelled the macOS app menu's merged Settings item<br />
- Dropped the redundant &quot;New&quot; prefix from Presets menu items]]></description>
<author>TCE</author>
<authorID>7441</authorID>
<guid>https://csdb.dk/release/?id=264179&amp;show=notes</guid>
<pubDate>Sat, 05 Sep 2026 02:07:45 +0200</pubDate>
</item>
<item><title>Review for Wildtrack (R)</title>
<link>https://csdb.dk/release/?id=263988&amp;show=review&amp;rss</link>
<description><![CDATA[Nice!]]></description>
<author>Yogibear</author>
<authorID>1129</authorID>
<guid>https://csdb.dk/release/?id=263988&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 01:51:32 +0200</pubDate>
</item>
<item><title>Review for Hires Ultimate [ultimate] (R)</title>
<link>https://csdb.dk/release/?id=263987&amp;show=review&amp;rss</link>
<description><![CDATA[Great!]]></description>
<author>Yogibear</author>
<authorID>1129</authorID>
<guid>https://csdb.dk/release/?id=263987&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 01:46:35 +0200</pubDate>
</item>
<item><title>Review for Dragon's Lair FMV V01 (R)</title>
<link>https://csdb.dk/release/?id=263962&amp;show=review&amp;rss</link>
<description><![CDATA[Cool!]]></description>
<author>Yogibear</author>
<authorID>1129</authorID>
<guid>https://csdb.dk/release/?id=263962&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 01:43:53 +0200</pubDate>
</item>
<item><title>Review for Eat Floppy-Garfield&amp;Odie Animation (R)</title>
<link>https://csdb.dk/release/?id=264177&amp;show=review&amp;rss</link>
<description><![CDATA[Fun :-)]]></description>
<author>Katon</author>
<authorID>1578</authorID>
<guid>https://csdb.dk/release/?id=264177&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 01:35:16 +0200</pubDate>
</item>
<item><title>Review for Eat Floppy-Garfield&amp;Odie Animation (R)</title>
<link>https://csdb.dk/release/?id=264177&amp;show=review&amp;rss</link>
<description><![CDATA[Actually I requested an Animated Gif, as Screenshot here, CountZero. If anyone, could do that..]]></description>
<author>JSL</author>
<authorID>8080</authorID>
<guid>https://csdb.dk/release/?id=264177&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 00:38:05 +0200</pubDate>
</item>
<item><title>Review for Samar Logo (R)</title>
<link>https://csdb.dk/release/?id=264103&amp;show=review&amp;rss</link>
<description><![CDATA[&lt;3]]></description>
<author>Isildur</author>
<authorID>3864</authorID>
<guid>https://csdb.dk/release/?id=264103&amp;show=review</guid>
<pubDate>Sat, 05 Sep 2026 00:01:07 +0200</pubDate>
</item>
<item><title>Review for High on C64 (R)</title>
<link>https://csdb.dk/release/?id=263403&amp;show=review&amp;rss</link>
<description><![CDATA[Awesome picture!]]></description>
<author>w4rp8</author>
<authorID>279</authorID>
<guid>https://csdb.dk/release/?id=263403&amp;show=review</guid>
<pubDate>Fri, 04 Sep 2026 23:35:53 +0200</pubDate>
</item>
<item><title>Review for Eat Floppy-Garfield&amp;Odie Animation (R)</title>
<link>https://csdb.dk/release/?id=264177&amp;show=review&amp;rss</link>
<description><![CDATA[Looks very nice!<br />
I do not understand your comment exactly though? Pls explain in more detail.<br />
<br />
Hey - even though there is a tremendous gfx logo compo currently being on, material for coders here? :)]]></description>
<author>Count Zero</author>
<authorID>407</authorID>
<guid>https://csdb.dk/release/?id=264177&amp;show=review</guid>
<pubDate>Fri, 04 Sep 2026 23:35:07 +0200</pubDate>
</item>
<item><title>Review for Eat Floppy-Garfield&amp;Odie Animation (R)</title>
<link>https://csdb.dk/release/?id=264177&amp;show=review&amp;rss</link>
<description><![CDATA[Maybe someone could implement a 2nd Screen adjust in this Release, as the Animation can be seen.. Thanks. ;P]]></description>
<author>JSL</author>
<authorID>8080</authorID>
<guid>https://csdb.dk/release/?id=264177&amp;show=review</guid>
<pubDate>Fri, 04 Sep 2026 21:38:49 +0200</pubDate>
</item>
<item><title>Review for Eat Floppy-Garfield&amp;Odie Animation (R)</title>
<link>https://csdb.dk/release/?id=264177&amp;show=review&amp;rss</link>
<description><![CDATA[Two-Frame-Animation..]]></description>
<author>JSL</author>
<authorID>8080</authorID>
<guid>https://csdb.dk/release/?id=264177&amp;show=review</guid>
<pubDate>Fri, 04 Sep 2026 21:24:46 +0200</pubDate>
</item>
<item><title>Review for Atlantis Logo, Real or Myth? (R)</title>
<link>https://csdb.dk/release/?id=264009&amp;show=review&amp;rss</link>
<description><![CDATA[Clever indeed, and very charming, thank you!]]></description>
<author>Mibri</author>
<authorID>30573</authorID>
<guid>https://csdb.dk/release/?id=264009&amp;show=review</guid>
<pubDate>Fri, 04 Sep 2026 19:14:08 +0200</pubDate>
</item>
<item><title>Review for Hetzjagd [german] (R)</title>
<link>https://csdb.dk/release/?id=264002&amp;show=review&amp;rss</link>
<description><![CDATA[&quot;Hey Claude, convert this marvellous game to Roblox sandbox for great success!&quot;]]></description>
<author>Danzig</author>
<authorID>437</authorID>
<guid>https://csdb.dk/release/?id=264002&amp;show=review</guid>
<pubDate>Fri, 04 Sep 2026 17:53:56 +0200</pubDate>
</item>
<item><title>Review for Schmalphabet (R)</title>
<link>https://csdb.dk/release/?id=264141&amp;show=review&amp;rss</link>
<description><![CDATA[Let's see what I can do about it.]]></description>
<author>Monte Carlos</author>
<authorID>2607</authorID>
<guid>https://csdb.dk/release/?id=264141&amp;show=review</guid>
<pubDate>Fri, 04 Sep 2026 17:33:25 +0200</pubDate>
</item>
<item><title>Review for Sebaloz 50th Birthday (R)</title>
<link>https://csdb.dk/release/?id=264132&amp;show=review&amp;rss</link>
<description><![CDATA[Happy birthday]]></description>
<author>A3</author>
<authorID>25699</authorID>
<guid>https://csdb.dk/release/?id=264132&amp;show=review</guid>
<pubDate>Fri, 04 Sep 2026 16:15:38 +0200</pubDate>
</item>
<item><title>Review for Sebaloz 50th Birthday (R)</title>
<link>https://csdb.dk/release/?id=264132&amp;show=review&amp;rss</link>
<description><![CDATA[Happy birthday to you! :)]]></description>
<author>6R6</author>
<authorID>8098</authorID>
<guid>https://csdb.dk/release/?id=264132&amp;show=review</guid>
<pubDate>Fri, 04 Sep 2026 13:15:52 +0200</pubDate>
</item>
<item><title>Review for Sebaloz 50th Birthday (R)</title>
<link>https://csdb.dk/release/?id=264132&amp;show=review&amp;rss</link>
<description><![CDATA[❤️🖖]]></description>
<author>CreaMD</author>
<authorID>411</authorID>
<guid>https://csdb.dk/release/?id=264132&amp;show=review</guid>
<pubDate>Fri, 04 Sep 2026 11:47:59 +0200</pubDate>
</item>
<item><title>Review for Schmalphabet (R)</title>
<link>https://csdb.dk/release/?id=264141&amp;show=review&amp;rss</link>
<description><![CDATA[The N is a bit of a odd one out. Maybe it could've followed the M's form? Also, nice Q!]]></description>
<author>Lord Crucifier</author>
<authorID>689</authorID>
<guid>https://csdb.dk/release/?id=264141&amp;show=review</guid>
<pubDate>Fri, 04 Sep 2026 10:59:04 +0200</pubDate>
</item>
<item><title>Review for Sebaloz 50th Birthday (R)</title>
<link>https://csdb.dk/release/?id=264132&amp;show=review&amp;rss</link>
<description><![CDATA[Sto lat najlepszego! Dla mnie jesteś nieodłącznym elementem party. <br />
<br />
As for the demo: Beautifull image, nice presentation alltogether, but that music! I can listen to it forever! For me best piece from Gregfeel.]]></description>
<author>Jetboy</author>
<authorID>630</authorID>
<guid>https://csdb.dk/release/?id=264132&amp;show=review</guid>
<pubDate>Fri, 04 Sep 2026 10:58:30 +0200</pubDate>
</item>
<item><title>Review for Yahtzee64 +2 (R)</title>
<link>https://csdb.dk/release/?id=264161&amp;show=review&amp;rss</link>
<description><![CDATA[Support the developer: <a href="https://dcoterel1964.itch.io/yahtzee64" target=_blank>https://dcoterel1964.itch.io/yahtzee64</a>]]></description>
<author>E$G</author>
<authorID>11448</authorID>
<guid>https://csdb.dk/release/?id=264161&amp;show=review</guid>
<pubDate>Fri, 04 Sep 2026 04:45:59 +0200</pubDate>
</item>
<item><title>Review for Photo Safari (Fixed Version) (R)</title>
<link>https://csdb.dk/release/?id=264148&amp;show=review&amp;rss</link>
<description><![CDATA[Nice! Will try this out.]]></description>
<author>KAL_123</author>
<authorID>29715</authorID>
<guid>https://csdb.dk/release/?id=264148&amp;show=review</guid>
<pubDate>Fri, 04 Sep 2026 03:39:05 +0200</pubDate>
</item>
<item><title>Review for We Are Lame (R)</title>
<link>https://csdb.dk/release/?id=264157&amp;show=review&amp;rss</link>
<description><![CDATA[not sure if Misc or Tool fits better...<br />
<br />
actually it seems to be a group internal (why should anyone outside x-factor use it) intro-linker with some instructions<br />
<br />
*shrug*]]></description>
<author>TheRyk</author>
<authorID>19790</authorID>
<guid>https://csdb.dk/release/?id=264157&amp;show=review</guid>
<pubDate>Fri, 04 Sep 2026 03:17:17 +0200</pubDate>
</item>
<item><title>Review for Test Drive (R)</title>
<link>https://csdb.dk/release/?id=223076&amp;show=review&amp;rss</link>
<description><![CDATA[Uploaded full version side A+B]]></description>
<author>Exile</author>
<authorID>1380</authorID>
<guid>https://csdb.dk/release/?id=223076&amp;show=review</guid>
<pubDate>Fri, 04 Sep 2026 02:20:54 +0200</pubDate>
</item>
<item><title>Review for Batman the Movie (part 1) (R)</title>
<link>https://csdb.dk/release/?id=264143&amp;show=review&amp;rss</link>
<description><![CDATA[Maybe lame freeze... but in general this release was spread on cassette so tape owners, like me was very happy to be able to play with this game.]]></description>
<author>Scorpy</author>
<authorID>898</authorID>
<guid>https://csdb.dk/release/?id=264143&amp;show=review</guid>
<pubDate>Fri, 04 Sep 2026 01:40:19 +0200</pubDate>
</item>
<item><title>Review for Sebaloz 50th Birthday (R)</title>
<link>https://csdb.dk/release/?id=264132&amp;show=review&amp;rss</link>
<description><![CDATA[Happy Birthday Sebastian! Great portrait by Katon and superb music by Gregfeel!! Well deserved birthday demo!]]></description>
<author>El Jefe</author>
<authorID>39084</authorID>
<guid>https://csdb.dk/release/?id=264132&amp;show=review</guid>
<pubDate>Fri, 04 Sep 2026 01:38:41 +0200</pubDate>
</item>
<item><title>Review for Vintage Computer Festival Midwest 20 Invitro (R)</title>
<link>https://csdb.dk/release/?id=264120&amp;show=review&amp;rss</link>
<description><![CDATA[Ian - that's strange.  Six sent me the music, I credited him.  Not sure who toxic avenger is.   Sorry it caused you confusion.]]></description>
<author>dannyk</author>
<authorID>23370</authorID>
<guid>https://csdb.dk/release/?id=264120&amp;show=review</guid>
<pubDate>Fri, 04 Sep 2026 00:57:33 +0200</pubDate>
</item>
<item><title>Review for Echoes II (R)</title>
<link>https://csdb.dk/release/?id=263421&amp;show=review&amp;rss</link>
<description><![CDATA[Nice!]]></description>
<author>Yogibear</author>
<authorID>1129</authorID>
<guid>https://csdb.dk/release/?id=263421&amp;show=review</guid>
<pubDate>Fri, 04 Sep 2026 00:42:26 +0200</pubDate>
</item>
<item><title>Review for Words of Power: Logos +1D (R)</title>
<link>https://csdb.dk/release/?id=264160&amp;show=review&amp;rss</link>
<description><![CDATA[Support the developer: <a href="https://7towersoftgames.itch.io/words-of-power-logos-c64-edition" target=_blank>https://7towersoftgames.itch.io/words-of-power-logos-c64-edition</a>]]></description>
<author>E$G</author>
<authorID>11448</authorID>
<guid>https://csdb.dk/release/?id=264160&amp;show=review</guid>
<pubDate>Fri, 04 Sep 2026 00:03:38 +0200</pubDate>
</item>
<item><title>Review for Balloon Fight Preview +1D (R)</title>
<link>https://csdb.dk/release/?id=264100&amp;show=review&amp;rss</link>
<description><![CDATA[Hahahaha intro fits &lt;3]]></description>
<author>chatGPZ</author>
<authorID>572</authorID>
<guid>https://csdb.dk/release/?id=264100&amp;show=review</guid>
<pubDate>Thu, 03 Sep 2026 23:30:08 +0200</pubDate>
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