Johnny Chen

I'm a senior game design student at NYU Game Center, currently deep in building systems that feel tight, fair, and fun to break. I design levels, tune numbers and game feel — obsessing over the moment a mechanic clicks.

Most recently I was a level design intern at ByteDance on a tactics tower-defense title. I picked up the in-house Unity level pipeline in a week, shipped eight live event levels, and designed roguelike run mechanics, progression, and room layouts for later versions.

I've shipped projects across Unity, Godot, and even tabletop, and spent a semester teaching the same craft I'm still learning.

When I'm not making games, I'm playing them — probably grinding a Roguelike.

Projects

Some of the projects are from school project/work and some are on my own time.

Selected work