Real apps.Real revenue.

Private investors put money into this portfolio of apps and receive a share of the monthly profit. This page shows exactly how that works.

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From idea to the app stores 2weeks per app a real app you can download in the App Store and Google Play - built, tested and shipped in about two weeks See the apps →
What each ad dollar brings back $1.9per $1 for every $1 the business puts into advertising, $1.90 comes back within 12 months - the dollar itself, plus 90 cents on top. That’s the company’s ad math; what you personally earn is explained below. See how this works →
How many tries every year 52app ideas one new idea shipped to the stores every week - only the proven ones get the advertising budget See the market →
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Notes
August 13, 2026 at 9:41 AM
How we build

Founded in January 2026, we build everyday mobile apps the careful way: find a real need, use today’s AI tools to launch in about two weeks - with our people making every decision - test with a modest budget, and only grow what proves itself.

No guesswork. No gambling. A business run on numbers you can see and question - with a team that answers the phone.

Researchfind where money already flows DevelopmentAI builds it - live in the stores in ~2 weeks Marketingpaid ads, payback tracked daily Money$1 in → $1.90 back, then reinvested
01 · Portfolio

Apps

Four everyday apps, already in people’s hands. Figures shown are illustrative - real, current numbers are shared on the call and in the one-page overview.

ToonToonToonToon
VertoonVertoon
AtomusAtomus
Orbit PCOrbit PC
AND ~50 MORE APPS
COMING IN THE NEXT 12 MONTHS

one new launch roughly every week - these spots are waiting

02 · The market

How big is the pie?

Everyday apps are one of the largest consumer markets in the world - bigger than movies, music, and books combined. And it grows every year.

$167B
spent by people inside mobile apps in 2025 - subscriptions and purchases
$400B
spent by advertisers inside mobile apps - these are the companies that pay us when free users watch ads in our apps

Four big app companies already make billions doing exactly this - publicly, with audited numbers:

AppLovin
$4.7B
revenue, FY2024 - builds everyday apps and the ad system that grows them
Playtika
$2.55B
revenue, FY2024 - a portfolio of mobile games run as one machine
Scopely
$2B+/yr
est. gross revenue - Monopoly GO! alone passed $6B lifetime
Bending Spoons
$1.31B
revenue, FY2025 - a factory of acquired apps run on one platform
Our target
$100M a year in revenue from this app portfolio -
within the next 12 months.

Next to a $567B market, that’s just 0.02% - two hundredths of one percent, a rounding error for the giants above. We don’t need to beat them. We just need our small, honest slice.

▲ The orange sliver is our target - enlarged 100× just to make it visible. At true scale it would be thinner than a hair.the $567B pie

One famous hit vs. fifty careful tries

Games are just one kind of everyday app - and the biggest one. Here’s what one hit looks like, and how we go after the same market:

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The traditional way
ImageMonopoly GO!
  • ≈4 years in development
  • Hundreds of people on the team
  • First $1B earned in 7 months
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vs
The ATOM way
The same kind of app, the ATOM way
  • ≈2 weeks to build
  • A small team + AI
  • ≈1/50 of the budget per try
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Concept frames of our try in this genre

Why our odds are different

We’re confident in our strategy and our technological edge. We give ourselves fifty disciplined tries a year - each with a small, capped budget that stops the moment the numbers say no. No single try can hurt the portfolio. Same market, same way of earning - for the cost of a single traditional production. That’s the whole plan.

The factory loop

try many · keep the winners · repeat
52ideas a year
2 moquick test: keep or stop
$winners get the budget
GameDev

We build viral mobile games

A second kind of product for the same factory - games diversify how a mobile publisher earns, so the portfolio never leans on one type of app.

Image Open-world mobile game running on an iPhone
Image Casual puzzle game running on an iPhone
Image Idle RPG running on an iPhone

Sources: company filings, Sensor Tower, data.ai, press reports 2024–2026. Not affiliated - they are the scale this factory is built to reach. Targets are goals, not guarantees.

03 · The engine

Where the money comes from,
and when the business earns it back

Two ways, both simple: advertisers pay us when free users watch ads, and users pay for subscriptions. Each month of advertising is tracked like its own small investment: what it cost, what it earns, and when it breaks even. Nothing is hidden.

1 · in-app advertising
Advertisers pay for attention
Free users watch ads - banners, short videos, and bonus videos people choose to watch in exchange for app bonuses. Advertisers pay us for that attention from the first install.
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2 · subscription
Users pay for more
Annual plans are paid up front - that’s why each month’s group of users returns its cash in months, not years. Weekly, annual and lifetime plans.
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One dollar into a winning app
how much of each advertising dollar has come back, month by month

Break-even: month 3. By month 12, every $1 of advertising has returned $1.90.

$1 $2 $0 month 3 · the dollar is back month 12 · $1.90 month 0 month 6 month 12
Money back in months, not years
A winning app pays back its advertising cost by month 3 - and keeps earning long after.
Growth pays for itself
Winners grow on their own revenue - investor capital starts new tries, it never plugs holes.
Clear rules protect capital
If an app doesn’t pay back by month 2, we stop spending on it. Discipline, not emotion.
Transparent statistics
Real App Store Connect dashboards - you see the same numbers we do, down to every install and dollar. Click around - it’s live.
appstoreconnect.apple.com
Random App
CCCindy CheungNature Lab
Acquisition
May 31

Illustrative mockup, built to match the real App Store Connect layout - the numbers move when you click.

What $1,000,000 placed with ATOM
looks like next to the S&P 500.

$1,000,000 · 36 months · reinvested

S&P 500 or ATOM.

S&P 500
$1.35M
0.83% / month inside the index
vs
ATOM Mobile
$2.9M
~3% net / month if payouts go into new apps
+$1.55Mspread vs the index
2.1×ending NAV vs S&P
~$50kmonth-one cash (5% payout) if you take cash instead

Modeled. Conservative case (1% payouts) ends at ~$1.43M — still ahead of the index.