Practise the reverse parallel park and reverse bay parking the way you'll actually do them here — right-hand-drive car, driving on the left, kerb on your nearside. Six drills, live coaching, and unlimited attempts between your supervised hours.
Turn up to each supervised drive already knowing the sequence.
Drive on the left from a right-hand-drive seat. The bays, the kerb, the neighbouring cars and every coaching prompt mirror to match — so nothing you learn here has to be un-learned in the car.
Reverse into a kerbside space between two cars. Learn where to stop alongside, when to go to full lock, and how to read the mirror as the kerb comes in.
Nose into the bay in one go — how most people actually park at the shops. One lock, no gear change, but it needs a wider aisle than reversing in, and the turn-in point is marked on the ground.
Back into a marked bay at 90 degrees — the shopping-centre skill you'll use every week, and an assessed manoeuvre in several states.
Step-by-step prompts tell you exactly when to steer, straighten and stop — like a supervising driver who never gets impatient.
Every kerb touch and shunt is counted live, so you can see what to fix before it costs you marks on the day. Subscribers see forward and reverse moves counted separately, so you can keep your shunts inside what the assessor allows.
Two extra drills beyond the assessed manoeuvres: sliding into a diagonal bay, and threading a narrow S-bend without clipping either side.
Switch between chase, overhead and driver view. The overhead view shows you the geometry; the driver view — with three mirrors — is what you'll actually see.
Three steps from cold start to parked.
Reverse parallel park, reverse bay, angled bay or the S-bend — plus which side of the road you drive on, your language, and how much help you want on screen.
Real-time prompts guide your steering, braking and gear changes.
Repeat until you finish inside the lines and close to the kerb, then check your time and how many corrections it took.
Because supervised hours are the scarce resource.
Most states want a large number of supervised hours before you can sit the test, and those hours are limited by whoever is free to sit beside you. Spending them working out where to start the turn is a waste of the one resource you cannot generate on demand. Get the sequence wrong here, for free, at two in the morning, and spend the real hours on traffic, roundabouts and hazard awareness.
Experienced drivers are not judging distance by eye. They are using fixed reference points — the moment the other car's rear bumper lines up with your door mirror, the point where the kerb disappears from the bottom of the glass — and those points are consistent enough to teach. The simulator draws them for you while you learn, then takes them away once you don't need them.
Most early mistakes are not steering mistakes. They are a wrong mental model of how big the car is and where it pivots when you reverse — the rear axle, not the front. The overhead camera makes that visible in a way the driver's seat never can, which is exactly why it helps to see both views of the same attempt.
A simulator will not teach you to check your blind spot at the right moment, and it will not replicate a real vehicle's clutch, camera or sensors. What it does is get the geometry and the sequence into your head beforehand. Treat it as preparation between supervised drives, not a replacement for them — and check your own state's rules for what the assessor will actually ask you to do.
Step-by-step walkthroughs for every manoeuvre.
The four-stage method, the reference point for each stage, and how close to the kerb you need to finish.
Where to start your turn, how to use the mirrors, and how to fix a bay entry that's going crooked.
Kerb strikes, camera-only reversing and give-way failures — what assessors actually pull you up on.
Mirror setup, hill parking, angled bays, correcting a bad approach, and judging the size of your car.
Yes. This page defaults to left-hand traffic, so you sit on the right and reverse into kerbside spaces and bays on your left, exactly as you would here. Every coaching prompt swaps sides to match.
No. Log book hours must be supervised driving in a real vehicle, and the rules differ by state. This is preparation you do between lessons so your supervised hours go on the road rather than on relearning where to start the turn.
In most states the assessor can ask for a reverse parallel park, and several also assess reversing into a bay or a straight reverse. Requirements differ between NSW, Victoria, Queensland, WA, SA, Tasmania, the ACT and the NT, so check your own state's rules — but the geometry of the manoeuvre is the same wherever you sit the test.
Aim to finish parallel to the kerb and within about 30 cm of it, without touching it. Hitting or mounting the kerb is a common way to lose marks, so the simulator tracks your distance live and flags a kerb strike immediately.
You get 30 free minutes of practice a month, up to 5 minutes a day, with no sign-up required. If you want unlimited practice time and full progress tracking, premium subscription plans are available.
Yes. It supports touchscreen controls alongside keyboard and gamepad, so a phone or tablet works fine. A larger screen makes the overhead view easier to read, but it isn't required.
Yes — that's who it's built for. Start in Practice mode, which shows the coaching prompts, the reference path and the guide lines, then switch to Exam mode once you can do it without them.