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Corentin Wallez
438 posts
@DaKangz

Corentin Wallez

@DaKangz
@[email protected] bsky.app/profile/kangz.…
Paris, France
Joined November 2010
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  • @DaKangz
    Corentin Wallez
    @DaKangz
    Sep 17, 2024
    HDR support is in WebGPU! The first of the <canvas> APIs to get it (hopefully not the last). In the last two Chrome releases we've also added a bunch of support for subgroup operations in Origin Trial to help optimize compute kernels even more.
    @quicksave2k
    François
    @quicksave2k
    Sep 17, 2024
    WebGPU in Chrome 129 is not just brighter 🌟💡, it's got a whole new range! ✅ HDR support with canvas tone mapping mode ✅ Expanded subgroups support ✅ Dawn updates Check out developer.chrome.com/blog/new-in-we… to learn more.
  • @DaKangz
    Corentin Wallez
    @DaKangz
    Jul 25, 2024
    gpu.cpp makes GPU programming super accessible by making an opinionated wrapper around the native WebGPU libraries! It uses WGSL directly for the shading language, which we're hoping to make more powerful and ergonomic in the future, so gpu.cpp would directly improve too!
    @austinvhuang
    Austin Huang
    @austinvhuang
    Jul 24, 2024
    Announcing: The initial release of my 1st project since joining the amazing team here at @answerdotai gpu.cpp Portable C++ GPU compute using WebGPU Links + info + a few demos below 👇
    Image
    GIF
  • @DaKangz
    Corentin Wallez
    @DaKangz
    May 25, 2024
    This is prototype integration of DOM inside a WebGL application is HUGE! The WebGL app gets to use the best 2D framework inside the 3D world, while the browser tools still see the text and enable accessibility like in regular pages! (it wouldn't just be for WebGL but WebGPU too)
    @fserb
    Fernando Serboncini
    @fserb
    May 24, 2024
    For the last couple months, our team has been working hard on a few paradigm-changing features for HTML Canvas. One of them is the ability to have HTML elements in a canvas. Here's a ThreeJS demo with a live HTML texture.
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  • @DaKangz
    Corentin Wallez
    @DaKangz
    Apr 9, 2024
    WebGPU in Chrome 124 gets two very requested features: read-write storage textures for more compute flexibility (previously write-only was the only mode allowed), and support for using WebGPU from additional types of JS worker!
    @quicksave2k
    François
    @quicksave2k
    Apr 9, 2024
    WebGPU just got more powerful 🔥 in Chrome 124: ✅ Read-only and read-write storage textures ✅ Service workers and shared workers support ✅ New adapter information attributes ✅ Bug fixes Check out developer.chrome.com/blog/new-in-we… to learn more.
    1
  • @DaKangz
    Corentin Wallez
    @DaKangz
    Feb 13, 2024
    Small release for WebGPU in Chrome 122, but lots of new feature coming soon! We're also working on a WebGPU compatibility mode to extend support to GL ES / D3D11 class hardware so basically all device get WebGPU support/
    @quicksave2k
    François
    @quicksave2k
    Feb 13, 2024
    Want to use WebGPU on older hardware? Compatibility mode is in the works! ▶️ developer.chrome.com/blog/new-in-we… Stay tuned for more features like DP4a, read-only and read-write storage textures, separate stencil and depth aspect control soon!
    Image
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