Log inSign up
Trass3r
140 posts
@trass3r

Trass3r

@trass3r
Joined July 2020
51
Following
8
Followers
RepliesRepliesRepostsRepostsMediaMedia

Log in or sign up for X

See what’s happening and join the conversation

Continue with phone
or
Log in with username or email
Terms·Privacy·Cookies·Accessibility·Ads Info·© 2026 X Corp.
  • @trass3r
    Trass3r
    @trass3r
    Feb 6, 2023
    Great article series: learn.microsoft.com/en-us/cpp/buil… Build performance matters!
  • @trass3r
    Trass3r
    @trass3r
    Nov 13, 2020
    Printing a type at compile-time 😎
    You’re unable to view this Post because this account owner limits who can view their Posts. Learn more
  • @trass3r
    Trass3r
    @trass3r
    Oct 22, 2020
    @craigaloewen any way to enable hardware performance counters in #WSL2? github.com/microsoft/WSL/…
  • @trass3r
    Trass3r
    @trass3r
    Oct 15, 2020
    @BruceDawson0xB Do you know any Linux tool that comes close to WPA? So far I tested @netflix Vector and github.com/performancecop…
    1
  • @trass3r
    Trass3r
    @trass3r
    Sep 25, 2020
    "I demonstrated a unity build of Clang at LLVM 2014 that reduced the compile time from over an hour to twenty seconds [...] but there was fierce resistance to this concept despite the 200× speedup." accu.org/journals/overl… #cpp #madness
    accu.org
    Single Module Builds – The Fastest Heresy in Town
    Unity builds can be controversial. Andy Thomason shows how much difference they can make to build times.
    1
Advertisement
Advertisement