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The Arete Intelligence Risk solutions portfolio helps organizations stay ahead of cyber threats with standardized, intelligence-led detection, response, resolution, and resilience capabilities.

Incident Response

Compliance & Sanctions Analysis

Data Breach Response

Managed Security Services

The Arete Intelligence Risk solutions portfolio helps organizations stay ahead of cyber threats with standardized, intelligence-led detection, response, resolution, and resilience capabilities.

Incident Response

Compliance & Sanctions Analysis

Data Breach Response

Managed Security Services

The Arete Intelligence Risk solutions portfolio helps organizations stay ahead of cyber threats with standardized, intelligence-led detection, response, resolution, and resilience capabilities.

Incident Response

Compliance & Sanctions Analysis

Data Breach Response

Managed Security Services

No Ransom Paid

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70%

NO RANSOM PAID 70%

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30%

RANSOM PAID 30%

Ransom Paid

In nearly 70% of extortion engagements, Arete remediates and restores systems without the need for a ransom payment.

In nearly 70% of extortion engagements, Arete remediates and restores systems without the need for a ransom payment.

In nearly 70% of extortion engagements, Arete remediates and restores systems without the need for a ransom payment.

When a ransom is paid, Arete’s expert Threat Actor Negotiations team reduces the amount by up to 82%.

When a ransom is paid, Arete’s expert Threat Actor Negotiations team reduces the amount by up to 82%.

When a ransom is paid, Arete’s expert Threat Actor Negotiations team reduces the amount by up to 82%.

For example, in engagements with a threat actor demanding an average of $775K, Arete reduced the average payment to $115k.

For example, in engagements with a threat actor demanding an average of $775K, Arete reduced the average payment to $115k.

For example, in engagements with a threat actor demanding an average of $775K, Arete reduced the average payment to $115k.

Average ransom demand per event

Average ransom demand per event

Average ransom demand per event

$

$

774,900
774,900

Up to 82% reduction with Arete

Up to 82% reduction with Arete

Up to 82% reduction with Arete

$

$

115,300
115,300

Arete restores business operations up to 4x faster, reducing the cost of business interruption.

Arete restores business operations up to 4x faster, reducing the cost of business interruption.

Arete restores business operations up to 4x faster, reducing the cost of business interruption.

Applied at a global scale, this could mean reducing business interruption costs from $1 trillion to $250 billion annually.

Applied at a global scale, this could mean reducing business interruption costs from $1 trillion to $250 billion annually.

Applied at a global scale, this could mean reducing business interruption costs from $1 trillion to $250 billion annually.

Annual business interruption cost

Annual business interruption cost

Annual business interruption cost

$

$

1,000,000,000,000
1,000,000,000,000

Up to 75% reduction with Arete

Up to 75% reduction with Arete

Up to 75% reduction with Arete

$

$

250,000,000,200
250,000,000,200

Results may vary

Results may vary

Without Arete

Without Arete

stakeholder collaboration can be challenging

stakeholder collaboration can be challenging

With Arete

With Arete

stakeholders align, driving faster, compliant, and defensible outcomes

stakeholders align, driving faster, compliant, and defensible outcomes

Cyber Law

Financial Institutions

IR / MSSP

Government Agencies

Cloud Infrastructure

Cyber Insurance

Cyber Law

Financial Institutions

IR / MSSP

Government Agencies

Cloud Infrastructure

Cyber Insurance

Cyber Law

Financial Institutions

IR / MSSP

Government Agencies

Cloud Infrastructure

Cyber Insurance

Learn more about how Arete benefits these stakeholders.

Learn more about how Arete benefits these stakeholders.

Cyber Insurance

Cyber Law

Financial Institutions

IR Firms & MSSP

Government Agencies

Cloud Infrastructure

Cyber Insurance

Cyber Law

Financial Institutions

IR Firms & MSSP

Government Agencies

Cloud Infrastructure

DATA

/ PROCESS

DATA / PROCESS

DATA / PROCESS

Operationalizing cyber intelligence to drive defensible decisions across response, remediation, recovery, and payment.

Operationalizing cyber intelligence to drive defensible decisions across response, remediation, recovery, and payment.

Operationalizing cyber intelligence to drive defensible decisions across response, remediation, recovery, and payment.

Millions

Millions

Millions

of threats

of threats

of threats

Thousands

Thousands

Thousands

of incident responses

of incident responses

of incident responses

0%

Thousands

Thousands

Thousands

of threat actor attribution data points

of threat actor attribution data points

of threat actor attribution data points

Thousands

Thousands

Thousands

of reverse engineered malware executables

of reverse engineered malware executables

of reverse engineered malware executables

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// compiled preview • scanner demo /* generated for visual effect – not e xecuted */ const SCAN_WIDTH = 8; const FADE_ZONE = 35; const MAX_PARTICLE S = 2500; const TRANSITION = 0.05; function clamp(n, a, b) { return Math. max(a, Math.min(b, n)); } function lerp(a, b, t) { return a + (b - a) * t ; } const now = () => performance.now(); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, v x, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: SCAN_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalAlpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r *
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// compiled preview • scanner demo /* generated for visual effect – not e xecuted */ const SCAN_WIDTH = 8; const FADE_ZONE = 35; const MAX_PARTICLE S = 2500; const TRANSITION = 0.05; function clamp(n, a, b) { return Math. max(a, Math.min(b, n)); } function lerp(a, b, t) { return a + (b - a) * t ; } const now = () => performance.now(); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, v x, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: SCAN_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalAlpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r *
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// compiled preview • scanner demo /* generated for visual effect – not e xecuted */ const SCAN_WIDTH = 8; const FADE_ZONE = 35; const MAX_PARTICLE S = 2500; const TRANSITION = 0.05; function clamp(n, a, b) { return Math. max(a, Math.min(b, n)); } function lerp(a, b, t) { return a + (b - a) * t ; } const now = () => performance.now(); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, v x, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: SCAN_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalAlpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r *
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// compiled preview • scanner demo /* generated for visual effect – not e xecuted */ const SCAN_WIDTH = 8; const FADE_ZONE = 35; const MAX_PARTICLE S = 2500; const TRANSITION = 0.05; function clamp(n, a, b) { return Math. max(a, Math.min(b, n)); } function lerp(a, b, t) { return a + (b - a) * t ; } const now = () => performance.now(); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, v x, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: SCAN_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalAlpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r *
Image
// compiled preview • scanner demo /* generated for visual effect – not e xecuted */ const SCAN_WIDTH = 8; const FADE_ZONE = 35; const MAX_PARTICLE S = 2500; const TRANSITION = 0.05; function clamp(n, a, b) { return Math. max(a, Math.min(b, n)); } function lerp(a, b, t) { return a + (b - a) * t ; } const now = () => performance.now(); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, v x, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: SCAN_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalAlpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r *
Image
// compiled preview • scanner demo /* generated for visual effect – not e xecuted */ const SCAN_WIDTH = 8; const FADE_ZONE = 35; const MAX_PARTICLE S = 2500; const TRANSITION = 0.05; function clamp(n, a, b) { return Math. max(a, Math.min(b, n)); } function lerp(a, b, t) { return a + (b - a) * t ; } const now = () => performance.now(); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, v x, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: SCAN_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalAlpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r *
Image
// compiled preview • scanner demo /* generated for visual effect – not e xecuted */ const SCAN_WIDTH = 8; const FADE_ZONE = 35; const MAX_PARTICLE S = 2500; const TRANSITION = 0.05; function clamp(n, a, b) { return Math. max(a, Math.min(b, n)); } function lerp(a, b, t) { return a + (b - a) * t ; } const now = () => performance.now(); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, v x, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: SCAN_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalAlpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r *
Image
// compiled preview • scanner demo /* generated for visual effect – not e xecuted */ const SCAN_WIDTH = 8; const FADE_ZONE = 35; const MAX_PARTICLE S = 2500; const TRANSITION = 0.05; function clamp(n, a, b) { return Math. max(a, Math.min(b, n)); } function lerp(a, b, t) { return a + (b - a) * t ; } const now = () => performance.now(); function rng(min, max) { return Math.random() * (max - min) + min; } class Particle { constructor(x, y, v x, vy, r, a) { this.x = x; this.y = y; this.vx = vx; this.vy = vy; this.r = r; this.a = a; } step(dt) { this.x += this.vx * dt; this.y += this.vy * dt; } } const scanner = { x: Math.floor(window.innerWidth / 2), width: SCAN_WIDTH, glow: 3.5, }; function drawParticle(ctx, p) { ctx.globalAlpha = clamp(p.a, 0, 1); ctx.drawImage(gradient, p.x - p.r, p.y - p.r, p.r *

Hundreds

Hundreds

Hundreds

of external data sources

of external data sources

of external data sources

Hundreds of TB of data from over 15 industries populated into the Arete Data Lake

Hundreds of TB of data from over 15 industries populated into the Arete Data Lake

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Manufacturing

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Professional Services

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Wholesale Trade

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Construction

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Healthcare

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Finance

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Tech & Information

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Transportation & Warehousing

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Education

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Retail

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Accommodation & Food Services

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Real Estate, Rental & Leasing

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Agriculture

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Oil & Gas

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Utilities

Crafted Into a

Patent-Pending Process

Crafted Into a

Patent-Pending Process

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Over time, our evolving data and insights produce ever-changing keys to combating cyber extortion and enhancing resilience.

Over time, our evolving data and insights produce ever-changing keys to combating cyber extortion and enhancing resilience.

Pay / No Pay

Response

Remediate

Restore

Pay / No Pay

Response

Remediate

Restore

Pay / No Pay

Response

Remediate

Restore

Pay / No Pay

Response

Remediate

Restore

Pay / No Pay

Response

Remediate

Restore

Pay / No Pay

Response

Remediate

Restore

Pay / No Pay

Response

Remediate

Restore

Pay / No Pay

Response

Remediate

Restore

2019

2019

2020

2020

2021

2021

2022

2022

2023

2023

2024

2024

2025

2025

2026

2026

Learn more about

Arete’s intelligence-led solutions

Learn more about

Arete’s intelligence-led solutions

Contact us