Scape

Climb a world coming apart

This is where the world ends. And your story starts.

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Find your way through

A gravitational anomaly has torn the world apart. From the ruins below, the only way is up. Nobody knows what is at the top. That is why you are climbing. There is no map. Only a direction. Up.

Aster and Slate before a marble statue as the city breaks apart
Aster and Slate on a rooftop overlooking the ruined city
A climber crouched on tilted concrete slabs high above the mountains
A climber leaping between floating pieces of a building
Climbers on the walkways of a shattered apartment block
A stacked house shedding debris behind a stop sign

The challenge

Every inch is earned. Every fall costs ground you fought for. No checkpoints, no health bar, just rigid physics and the threat of losing real progress with every wrong step. Every fall has consequence. That is what makes the climb worth it.

First-person view of climbing a crumbling tower

Changing terrain

The world does not stay still. Climb through ruined cities, suspended buildings, open sky, and the strange thin air above it all. Sometimes the path is clear. Sometimes the shortest way stays hidden.

Floating island with ruins and vegetation

A shared journey

The climb is hard, but you are not climbing it alone. Over a hundred players climb the same broken world at the same time. See them succeed where you fell. See them fall where you made it through. Strangers you never say a word to, friends you drag up with you. The climb is yours alone. The world is not.

Players scaling a canyon wall at dusk
Aster, a climber with a determined stance

Aster

The story said the answer was up there. She decided to find out.

Slate, a climber with a curious look

Slate

He didn't come to just survive. He came to see what was up there.

Early access

Gravity arrives in Q4. The first game in Scape.

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Gravity is where it begins. Scape is where it goes.

A growing world

Scape is a growing platform of multiplayer games, and Gravity is only the first. More are coming, some from us, many more from other game creators using the tools we build in the open. Your character, your history, the things you carry: it follows you wherever you play next. Where it goes from here, we figure out together.

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