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Training Highlights
Customizing Material Assets
Course
Advanced Facial Rigging
Course
3D Printing with Blender
Course
Story Tools
Course

Training types
Course Documentation Production Lesson Workshop

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Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Cowboi
In Development
Overgrown
In Development
Singularity
2026
Wing It!
2023
Project Highlights
Impulse Purchase
Other
Project Storm
Rigging R&D
DOGWALK
Interactive
Project Gold
Showcase
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The Creators
Who Share

We are the team behind the Blender Open Movies developing open tools and open production knowledge for everyone.

Get instant access to the knowledge and training library that never stops expanding.
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and films for €11.50/month

Latest updates

Read our latest articles, production logs, updates and more.

Announcing 'Cowboi'
Cowboi

Announcing 'Cowboi'

Buckle up for the director's debut full of action and technical advances to the NPR techniques.

Sept. 21st, 2026
update
OVERGROWN Teaser Premiere
Overgrown

OVERGROWN Teaser Premiere

Let's take a stroll into the world of OVERGROWN.

Sept. 14th, 2026
update
Hanging in there
Cowboi

Hanging in there

This week most people were busy preparing their Blender Conference presentations, so not much work was done in Cowboi.

Sept. 14th, 2026
production log
Slaughtering the house
Cowboi

Slaughtering the house

This week Pablico continued doing previs on the slaughterhouse, Rik joined the project after coming from holidays, Andy did adjustments on the slaughterhouse set and …

Sept. 7th, 2026
production log
Calm before the storm
Cowboi

Calm before the storm

This week most of the team was on holidays, the remaining ones continue working a bit on what they were doing the week before

Aug. 31st, 2026
production log
OVERGROWN - Open Doors Week
Overgrown

OVERGROWN - Open Doors Week

For a limited time, the OVERGROWN content gallery is open to anyone curious about how this project is coming together.

Aug. 27th, 2026
update

Want to see more? Explore all projects.

Sharing production knowledge.

With training and docs covering every major topic in Blender, the Blender Studio team shares real production knowledge, which can be freely adopted in a CG pipeline.

Customizing Material Assets

Customizing Material Assets

This mini training series introduces the new material assets for Blender 5.2 and goes deeper into customizing them with different simple to advanced shader node …

  • Course
  • Intermediate
Advanced Facial Rigging

Advanced Facial Rigging

In this course, we are going to cover every method and workflow used to create the fexlible and expressive facial rigging system for Storm, the …

  • Course
  • Advanced
3D Printing with Blender

3D Printing with Blender

This course is an introduction to making stuff in Blender for 3D printing.

  • Course
  • Beginner
Story Tools

Story Tools

Workflows for story artists, combining 2D and 3D with Grease Pencil.

  • Course
  • Intermediate
Blender Fundamentals 4.5 LTS

Blender Fundamentals 4.5 LTS

Start learning Blender at your own pace with this complete fundamental course.

  • Course
  • Beginner
Stylized Rendering with Brushstrokes

Stylized Rendering with Brushstrokes

Learn more about how to use the free Brushstroke Tools extension to create assets and scenes with a painterly look.

  • Workshop
  • Intermediate

Not what you're looking for? Explore all Blender Studio training.

Support open productions.

The Blender Open Movie projects are made possible by subscriptions to the Blender Studio. By subscribing you support productions that push the boundaries of what is possible in CG animation.

Impulse Purchase
Other

Impulse Purchase

A video project, featuring a generative character, which can be controlled live via facial motion capture. The final result is featured in the "Impulse Purchase" videoclip by OK Go!

  • Featured
  • Released
Project Storm
Other

Project Storm

The third character to join the library-family, this time a kid that will prove to be versatile and - hopefully - fun to animate and use in your stories. With this project, the Studio is developing a process using shape key based Facial Rigging.

  • Featured
  • Released
DOGWALK
Other

DOGWALK

A bite-sized game, focused on interactive storytelling. Made to test Blender and Godot in a unified pipeline.

  • Featured
  • Released
Project Gold
Showcase

Project Gold

A technical and artistic showcase, focused on highly stylized rendering and animation workflows using Geometry Node tools.

  • Featured
  • Released

Learn more about our other open movies and how your contribution is used.

It's all about
people.

Designers, developers, engineers, artists. All driven by passion. All using Blender to make an impact.

Andy Goralczyk
Andy Goralczyk
  • Art director
Demeter Dzadik
Demeter Dzadik
  • Character TD
Francesco Siddi
Francesco Siddi
  • General Manager
Fiona Cohen
Fiona Cohen
  • Producer
Harukaze Legouge
Harukaze Legouge
  • Videographer
Hjalti Hjálmarsson
Hjalti Hjálmarsson
  • Animation Director
Julien Kaspar
Julien Kaspar
  • 3D Artist
Pablo Fournier
Pablo Fournier
  • Animator
Rik Schutte
Rik Schutte
  • Lead Animator
Simon Thommes
Simon Thommes
  • Lead Technical Artist
Vivien Lulkowski
Vivien Lulkowski
  • Concept Artist

Choose your subscription.

Subscribe to access invaluable production knowledge from Blender Studio artists, while securing Blender's future. Inspect 3D processes, learn efficient workflows, and unlock inspiration.

Individual subscription

For freelancers, students, and instructors who want to learn from Blender Studio artists.

 
€1150 /month
  • Full access to production assets
  • Follow the Open Movies production logs
  • Unlimited access to trainings
  • Comment and engage with Blender Studio content
Join as Individual

Team subscriptionNew

For studios and teams that want to improve their pipeline and creation processes.

Starting from
€500 /month
  • Unlimited seats, based on company email domain
  • Download and view production assets
  • Unlimited access to trainings
  • Display company logo on the page

Available to higher tiers:

  • Up to 8 hours of dedicated training based on Blender Studio content
Join as team

Featured assets.

Immerse yourself in our archives.
One - Concept painting WIP

One - Concept painting WIP

hero_pose

hero_pose

050_0160 - Shot Files

050_0160 - Shot Files

Einar Robot Arm - Shading Pass

Einar Robot Arm - Shading Pass

Einar - posture study

Einar - posture study

04-restaurant_15

04-restaurant_15

Frequently asked questions.

General

What is Blender Studio?

Blender Studio is a Film and Training publishing platform for everything produced by the Studio team.

How is my money spent?

The money Blender Studio makes through subscriptions is used to keep our services running, and to make open source and open content productions possible. Throughout the production cycle our team produce training, rigs and assets for publishing to Blender Studio subscribers.

How does Blender Studio support Blender?

The Blender Studio website funds the Blender Studio team, who rigorously tests and use Blender in the Open Movie productions. The team works with core Blender developers at the Blender Institute to plan, design and test core Blender features.

Payment & Billing

What payment methods do you accept?

Blender Studio offers payment through major credit cards, PayPal or direct bank transfer.

How easy is it to cancel my subscription?

In case of suspected fraud or abuse of the service after registration and membership payment, the account owner will be contacted and asked for clarification. Failure to alleviate charges of fraud may result in the termination of the member’s account.

Upon termination, all licenses granted by the Blender Studio will terminate. In the event of account deletion for any reason, content that you submitted may no longer be available. The Blender Studio shall not be responsible for the loss of such content.

Can I get a refund?

Membership fees and supporter contributions are non-refundable. That money keeps our services running, and is used to make open source and open content productions possible.

We really care about our members and supporters though — in case you are really not happy with our Blender Studio we will kindly respond to your comments and try to settle a dispute with you in harmony.

Refunds will happen without delay when we get a report of fraud, abuse or non-authorised usage of funds.

Contact: cloudsupport@blender.org.

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