About
I’m currently at Prometheus, working on AI for the physical world.
My path into AI has been a little unconventional. I started in architecture, computational design and construction, and gradually found my way into 3D vision, computer graphics and AI research. Before Prometheus, I was a Senior AI Research Scientist at Meta Reality Labs, working on 3D/4D generative AI, neural rendering and world models.
I completed my PhD at the Centre for Digital Entertainment at the University of Bath, supervised by Dr. Yong-Liang Yang. During my PhD, I also spent time with Professor Niloy Mitra’s Smart Geometry Processing Group at UCL, and did research at Adobe Research, Meta Reality Labs Research and Google DeepMind.
Outside work, I enjoy photography, drawing and doodling comics, dancing, bouldering, surfing, playing the piano, DJ and music production, and occasionally building things with robots.