Creative shading with render buffers – part 2 (GLSL)
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Creative shading with render buffers – part 2 (GLSL)

This tutorial will show you how to achieve interestingly looking renders with a use of color buffers tool in TouchDesigner. This is second part of two, where I’m showing how to manually define buffer outputs in GLSL MATs, that opens much more possibilities, than using Phong MAT as in part 1. Three “green” containers from […]

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