New Camera Effects + Major State Machine Upgrades Are Live
You can now build cleaner cinematic moments with camera effects, camera moves, and faster event chaining directly in the State Machine editor.
ArcadeOn Engine Blog
Browse product updates, engine tips, and stories from the team. New posts land here as soon as they ship.
You can now build cleaner cinematic moments with camera effects, camera moves, and faster event chaining directly in the State Machine editor.
Game logic should feel creative, not fragile. Our new Visual State Machine lets you design, connect, and ship gameplay flows visually, with full runtime parity across preview, web builds, and GitHub Actions.
Create spawn points visually, spawn full instances from Events and Global Events, and export clean builds without editor markers.
Plan with AI, refine with code—ArcadeOn lets you move from idea to playable 2D games in record time.
You can now write custom JavaScript for any object right inside ArcadeOn Engine — with autocomplete, instant save/load, and an AI helper that can generate scripts for the selected object.
ArcadeOn Engine is officially coming to Steam on 9th February 2026. A modern game engine built for rapid iteration, creative freedom, and arcade-first experiences. Wishlist now and get ready to build faster
You can now start building with ArcadeOn Engine immediately, no account, no sign-up, no waiting. Just open the engine and create.
Four ready-to-run plugins that showcase behaviours, lifecycle hooks, custom events, storage, and editor integration.
We just shipped in‑editor AI chat to speed up setup and added a plugin system so creators can extend the engine their way.
Import a batch of sprite frames once, build multiple animations from the same library, and save everything with your project—no re-uploads needed.
We just shipped smarter navigation and a fresh camera handle workflow, plus an overlay toggle to keep the viewport clean while you build.
The editor now surfaces context-aware next steps, making it faster to jump from idea to playable scene.