Hey, I’m Shaun — an indie developer focused on systems-driven gameplay, emergent strategy, and games that reward understanding over raw speed.
I enjoy building mechanics that evolve through iteration, where early experiments grow into deeper, more intentional experiences over time.
Symbiosis
An evolving idle-strategy system centered on efficiency, decay, and automation.
Active development.
Clickonauts (Legacy Prototype)
An early clicker + chain-reaction strategy experiment that later evolved into Symbiosis.
Preserved as a playable snapshot of the system’s origins.
Street Empire: Neon Tycoon
A modern homage to classic street-economy games like Drug Wars / Dope Wars, reimagined with neon aesthetics and tycoon-style progression.
Systems over spectacle → mechanics that interact, scale, and surprise
Strategy over speed → decisions matter more than raw input
Replayability → experimentation, optimization, and long-term progression
Follow along as I prototype, refine, and evolve interconnected game systems — from rough concepts to polished experiences. 🚀