Balloon Icon Offset Script [RMVXA] [RGSS3]

So, I was participating in some game jam, and we are creating a game using RMVXA. We use a nonstandard height for the character sprite and make the balloon icon appears in a weird place. I remembered that I managed to change the offset directly from the script editor, a long time ago, and since it’s a problem that many people might encounter, I thought that someone must have made a public script to change the balloon icon position. Turns out I can’t find such script somehow (high chance they are inside some complex script where I don’t need all of the features). So, here I am, writing the script to change the balloon icon offset.

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Fast Travel Script [RMVXA] [RGSS3]

Fast travel is a concept where you have several locations on a map (Usually this map is called an overworld map) and by selecting one of those locations, you’re transported to their respective location.

I need a fast travel script for my recent project, so I did some search for them. Most of them were good enough. However, there’s a problem. My map is big enough that it won’t fit on the screen. Resizing the map could solve the problem but cause several locations that are very close to each other to look like just one location on the resized map. And that’s the background story of this script.

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Script Update, RMVXA Skip Message Script

It turns out that when using my Skip Message Script on RMVXA, it’s faster to skip through messages by tapping space button rather than holding the CTRL. This made the script inferior and not a decent option to use. Worry not, as I’ve updated the script so that when you hold the CTRL button, it’ll behave the same way like when the space button is tapped.

Another update to this script is, the ability to dismiss “\.” and “\|” code when you’re holding CTRL. The old version of this script is still running the codes because I’m only invented the skip message for simple message, and forgot to pay attention on these codes.

Enemy HP SP Limit Exceed Script [RMXP] [RGSS]

Someone was asking me whether there’s a script like this exist already. Well, I’m sure there must be one exist, but I’m too lazy to search, so I made one. 🙂

The script enables you to change the HP and SP limit manually from the script editor.

The set up is simple. First, put this script on your game. After that, enlist the enemy ID in an array, and made another array for how much the HP or SP will be.

Here’s the script: Enemy HP SP Limit Exceed Script

Terms of Use:
1. This script can be used for commercial or non-commercial games, only if you credit me (Black Mage) properly.

Optional:
2. Put a link back to my site (burningwizard.worpress.com).
3. Tell me about the game you made. I’ll be happy to play and review your game, assumed I have some times to spare :)

Just in case you’re still wondering, the script is licensed under Attribution 3.0 Unported.

Log Change:
Version 1.1 (19 April 2019) – Simplifying the codes.
Version 1.0
(11 May 2016) – Initial design.

P.S. It’s possible to change the limit for other statuses as well, but I’ll wait until someone ask me for doing it. :p