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SMASH! Con 2022 Recap

8 / 17 / 228 / 17 / 22
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After two years of cancellations due to COVID-19, SMASH! Sydney Manga and Anime Show was finally held once again this past July – just in time for its 15th anniversary!

SMASH! is a non-profit, volunteer-run endeavor, and after my first time attending in 2019 after moving to Sydney, I am continually impressed by the quality of the con.

This year, despite not having government-mandated capacity restrictions, the SMASH! team opted to cap attendee numbers in order to avoid overcrowding, which resulted in the whole weekend being sold out. While unfortunate for those who wanted to attend but weren’t able, Saturday at the con was crowded enough to make me feel that they made the right call to reduce attendee numbers.

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Having reverted to nearly full hermit over the past two years, I figured I would only have enough energy to attend one day of the con, so I opted to go on Saturday. SMASH! 2022 took place at ICC Sydney, a convention center located in Darling Harbour, a vibrant, albeit slightly touristy area of Sydney.

To pick up my media badge, I arrived well before the convention opened at 10am, though my media pass allowed me to enter the convention early. After grabbing a coffee at a nearby Japanese-style coffee shop, I made my way in about 15 minutes before opening to join the other members of the media and staff to see the first fans entering the con at 10am. You could feel the energy and excitement in the air, and it was really lovely to have the opportunity to view the start of the con from the other side of the doors!

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For me, a big highlight of any convention is seeing all of the fans in cosplay and getting inspired in the artist alley. Of course, a major draw for many are the guests, and I would’ve loved to see some Japanese talent at SMASH! 2022, particularly voice actors. Unfortunately, there weren’t any this year (I imagine likely due to COVID-19), and the guest list skewed heavily to VTubers and YouTube personalities. The most exciting guest on the lineup for me was Kevin Penkin, a Melbourne-based composer who has contributed to anime and games such as Made in Abyss and Florence!

Aside from guests, there were plenty of events to keep fans busy throughout the weekend, including the World Cosplay Summit Preliminaries and an exclusive screening of Fruits Basket -Prelude-.

Honestly, I kept myself plenty busy without attending any of the special events! I made my way through the main convention hall from the start of the con at 10am until about 4pm when I finally had to call it a day (with a break for lunch, of course). Aside from stores selling everything from imported merchandise to cosplay accessories, there was also a large Bandai booth where attendees could go to gunpla workshops, and even a gaming area with a wide array of games – including my personal favorite, Pop’n Music! I was also pleasantly surprised to stumble into a humble Devil Summoner: Soul Hackers 2 booth where they were giving out free pins to promote the upcoming game.

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SPY X FAMILY was all the rage at the con, and Crunchyroll came prepared with a booth modeled after the Forger’s home for attendees to take photos in (see my silly attempt to join the family above).

Speaking of cosplay, the amazing duo pictured above were the Best in Show winners at the Cosplay Masquerade on Saturday! Cinohrui (left) is dressed in a fan witch Sailor Mercury design, and Cryptidcorvo (right) is a fan witch Sailor Neptune design, both by Kutty Sark. I’ve been watching Cinohrui’s cosplay come to life over the past few weeks on Instagram, and it was even more amazing to see in person!

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As a huge Monster Hunter fan, I was very excited to see these two cosplayers! The cosplayer on the left sported a hilarious costume from Monster Hunter Rise, but unfortunately I didn’t get their name. On the right is Chris Tucker, aka roxas_wind_cosplay, dressed in a handmade (and glowing!) Zinogre armor set. Only after asking for a photo did I realize that I interrupted him on his way to the Cosplay Masquerade… Sorry, Chris!

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I also wanted to highlight the cosplayer artvinsky (left), who not only sported an awesome punk Zagreus (Hades) cosplay they designed, but when I asked if I could take a photo, they offered me a free woodblock print inspired by the game! It was such a sweet gesture and one of my best memories of the day…

…Followed closely by the Nagito (Danganronpa 2) cosplayer on the right, aka cactuskhee, an artist who was doing a Nagito keychain gacha that had you pulling a keychain out of Nagito’s noggin. It was hilarious and extra-exciting for me as a huge Nagito fan!

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Of course, it wouldn’t be a con recap without a haul! As expected, I did most of my shopping in the artist alley, and I picked up a whole pile of business cards for artists I want to purchase from in the future. From top left to right going clockwise, the item details are as follows:

Aussie animal wizard stickers by Jess Rose – Hades print by artvinsky – washi tape x2 and notepad by Jess the Chen, Monster Hunter stickers by alis_kun – Nagito keychain by cactuskhee – flower girl pin by Lana Jay – sad doge pin by HideawayMelon – Alice washi tape by Cherry Rabbit – free FFXIV Viera comic by saintamand_

After not having been to such a large public event in so long, I was apprehensive of how SMASH! 2022 would go. Not only that, but COVID-19 is still very much a presence in our lives. While I was hopeful that the convention would be run in a safe manner, I was still concerned about COVID precautions and how courteous attendees would be of others.

Though there was not a mask requirement for attendees (which is currently standard procedure in Australia), I would say at least half of the people I saw were wearing masks, and those that weren’t were still respectful of social distancing and others’ choice to wear a mask.

Aside from not having any guests I was particularly excited to see, I was very happy with the SMASH! 2022 experience overall. It’s hard to come back after COVID-19 setbacks, and I’m sure even more so for a non-profit fan-run event, but the team should be proud of what they accomplished for this year’s convention. I will definitely be looking forward to SMASH! 2023!

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Aksys Game Localization Announcements – Anime Expo 2022

7 / 3 / 227 / 3 / 22
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Aksys Games hosted a panel today at Anime Expo, and while unfortunately it wasn’t live streamed, a ton of game localization announcements were made! Of course, there were a few otome titles that I’m especially excited for, but there are a number of other awesome titles too. Read on for the full list!

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Perfect Gold: The Alchemy of Happiness Review

6 / 25 / 226 / 24 / 22
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The magic academy-themed yuri visual novel Perfect Gold: The Alchemy of Happiness is the third game by the Philippines-based indie studio YangYang Mobile, and the Nintendo Switch and iOS/Android ports have just been released just in time for Pride Month. As a short and sweet romance with gorgeous visuals, I couldn’t resist checking it out!

I’ve been following YangYang Mobile’s titles since their first release, The Letter, a horror visual novel. Their second title, Love Esquire, is a romantic comedy dating sim with RPG elements with a clear bishojo influence. It’s really fascinating to see their trajectory (they currently have a new horror title, Saint Maker, coming out later this year), but I was admittedly a little apprehensive about how a company without any yuri titles in their lineup might handle the subject matter. 

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Touken Ranbu Warriors Review

6 / 20 / 226 / 20 / 22
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A lot of properties have gotten the Warriors treatment, from The Legend of Zelda to One Piece, but Touken Ranbu might be one of the best-suited series for the Warriors format from the premise alone. Originally a free-to-play browser game released in 2015, Touken Ranbu features a huge cast of anthropomorphic historical swords in the form of handsome men designed by various artists. Since then, it’s become immensely popular, particularly in Japan, and has multiple adaptations in the form of anime, manga, stage plays, and even a live-action film. There is now also a mobile version, as well as an English localization of the game that was released in 2021.

The premise of Touken Ranbu is that the Touken Danshi (“swordsmen”) are elite fighters sworn to protect history from the History Retrograde Army, who are threatening to change the course of history by going back and time and interfering with significant battles and historical events to further their own goals. Players of the browser/mobile game take on the role of the Saniwa (“master”) to manage and deploy the various Touken Danshi on missions to protect the timeline – and, of course, create new Touken Danshi as they’re added to the game through the gacha mechanic.

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Just going to put it up front – Tomoegata is my fav in Touken Ranbu Warriors!

While the source material has limited gameplay that is mostly automated, it’s easy to see how a bunch of sword boys fighting forces that are trying to change history makes for a natural fit for the “1-on-1000” action format of Koei Tecmo’s Warriors games. Of course, Warriors developers Omega Force are behind Touken Ranbu Warriors, but Ruby Party, Koei Tecmo’s team best known for their otome game titles, also assisted with this release. That effectively makes it the first Ruby Party game to come out in English for PC and Nintendo Switch!

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Princess Tutu 20th Anniversary Frühlingsfest Event Recap

6 / 4 / 226 / 4 / 22
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The Princess Tutu anime recently celebrated its 20th anniversary and held a fan event called the spring festival, aka Frühlingsfest! I believe this was the first Princess Tutu event available to be streamed overseas, so I excitedly jumped on the opportunity to watch the recording via Mahocast. Though the landing page had the event description in multiple languages, since the actual stream didn’t have English subtitles, I thought someone might be interested in hearing about what happened in the event. If that’s you, read on for a full recap of all the proceedings!

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Interview with UNICO: AWAKENING Writer Samuel Sattin

5 / 7 / 225 / 6 / 22
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The classic Osamu Tezuka manga Unico, originally published in Sanrio’s shojo manga magazine Lyrica in the 1970s, is being reimagined as a full-color manga titled UNICO: AWAKENING (ユニコ: 目覚めのおはなし)! The new 162-page manga launched on Kickstarter this week, and was fully funded within 24 hours, meaning anyone can back the project while it’s active to receive a copy of UNICO: AWAKENING when it’s published, in either English or Japanese! Plus, artists from around the world have come together to produce exclusive prints and limited edition collectibles from a picture book to a fashion lookbook.

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Garage: Bad Dream Adventure Review

1 / 10 / 227 / 22 / 22
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It’s not often I pick up a game based solely on a tweet, or find myself so enthralled by a game that I need to review it just to see more people talking about it, but here we are! Garage: Bad Dream Adventure came out on iOS and Android for the first time in English on December 16, 2021, and despite being an obscure Japanese video game with a unique, unsettling vibe, I’d never heard about it before my Twitter friend @furnuss posted about the release. (Update: As of July 2022, it is also available on PC!)

Immediately intrigued, I read up on the original game from 1999 and its journey to finally being released in English and knew I had to check it out. Since there seems to be very little talk about this exciting release, I had to share the news and my thoughts after fully completing the game!

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Name: Anne

Chic Pixel is where I write about my favorite hobbies, with a focus on the cute and nerdy!

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