ClownMDEmu v1.6.4.1

It’s a doozy. Update ClownCD. Fixed memory leak when using CHD files. Fixed files being corrupted immediately after loading them in Emscripten builds (use-after-free bug). Fixed audio not playing when loading a game from the command-line. Fixed options and save data not being saved in Emscripten builds. Fixed crashing when trying to load games viaContinueContinue reading “ClownMDEmu v1.6.4.1”

ClownMDEmu v1.6.4

Download here, or try it in your web browser! Automatic Software Loading in Emscripten Builds To make ClownMDEmu more convenient to embed in a webpage, URLs can now be passed to the emulator to make it download and run software automatically. Because of this, playing my ‘Sonic 2 Except the Music Goes as Fast asContinueContinue reading “ClownMDEmu v1.6.4”

My ROM-Hacks Can Now Be Played Directly in a Web Browser

My Mega Drive emulator – ClownMDEmu – can be ran in a web browser; however, the user would have to load games manually. That has now changed, as recent improvements to the emulator allow it to load games automatically, based on the contents of the URL! What this means is that you can click onContinueContinue reading “My ROM-Hacks Can Now Be Played Directly in a Web Browser”

ClownMDEmu v1.6.3

Download here, or try it in your web browser! Improved V-Counter Accuracy For almost two years, there was an open GitHub Issue which pointed out that Lemmings 2 was unable to boot in ClownMDEmu. Upon digging into the game’s code, I discovered that the problem was that it was waiting for a horizontal interrupt (‘H-Int’)ContinueContinue reading “ClownMDEmu v1.6.3”

ClownMDEmu v1.6.1

Download here. v1.5 introduced the widescreen hack, and v1.6 made it configurable, but there was a slight regression: none of v1.6’s resolutions matched v1.5! The cause of this is that v1.5 had a hardcoded horizontal resolution of 400×224, but internally it would render at 416×224, due to only being able to render at a multipleContinueContinue reading “ClownMDEmu v1.6.1”

Every Phoronix Article

INIevazno v0.1 Released as First Version of Rust-Written INI Reader Library Released yesterday was INIevazno v0.1 as the first version of this Rust-written INI reader library. Author Luna Roseheart says in the project’s release notes… Today I am releasing this work-in-progress version of my INI reader library. There is still a lot of work toContinueContinue reading “Every Phoronix Article”

Convert Sonic 2 to Widescreen in 3 Easy* Steps (ʸᵒᵘʳ ʳᵉˢᵘˡᵗˢ ᵐᵃʸ ᵛᵃʳʸ)

Hi, Clownacy here with the guide to end all guides! Do you like that newfangled widescreen emulator hack and wish that Sonic games worked with it? Do you wish you could make your hacks widescreen without Heyjoeway’s hit-or-miss automated patcher? Well worry no more, as today I show you how to make YOUR hack* (yes,ContinueContinue reading “Convert Sonic 2 to Widescreen in 3 Easy* Steps (ʸᵒᵘʳ ʳᵉˢᵘˡᵗˢ ᵐᵃʸ ᵛᵃʳʸ)”

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