Graphics
I just wrote the core for an RTS game, and I want to put a graphical end on it. The graphics can be complete crap - a square for one unit and a triangle for another. I just need to be able to draw squares / circles or triangles in different colors. The more efficient the graphics package the better.
My application is multi-threaded which rules out the CMU Graphics library.
OpenGL is a mess, way too complex for what I'm try to do. I'm looking for something that'll code kinda like this:
window w;
w.drawCircle(x,y,r, color);
I am using C++.
Any ideas?
My application is multi-threaded which rules out the CMU Graphics library.
OpenGL is a mess, way too complex for what I'm try to do. I'm looking for something that'll code kinda like this:
window w;
w.drawCircle(x,y,r, color);
I am using C++.
Any ideas?
