zmlc 1.0
I just finished the beta of ZMLC, which can be located at:
http://www.mathgladiator.com/jeff/code.html
In a nutshell, the software lets me (and anyone that wishes) to define an object model in one large file. This file is compiled to produce C++ headers, serialization code to and from XMLjr, and serialization code to and from flat binary. Furthermore, a C# class library is built with the same behavior (except for binary serialization). My goal was to create a C# scene editor for a C++ scene graph that evolves constantly.
Anyone want to beta test?
http://www.mathgladiator.com/jeff/code.html
In a nutshell, the software lets me (and anyone that wishes) to define an object model in one large file. This file is compiled to produce C++ headers, serialization code to and from XMLjr, and serialization code to and from flat binary. Furthermore, a C# class library is built with the same behavior (except for binary serialization). My goal was to create a C# scene editor for a C++ scene graph that evolves constantly.
Anyone want to beta test?
