No recent developments on the science fiction miniatures front-lack of money and time due to the final months of architecture school has put a kibosh on that side of life.

That said, I thought some science fiction fans might be interested in this story on the death of Paolo Soleri. Soleri is the coiner of the term ‘Arcology,’ which conjoins architecture and ecology. If you click through to the article you’ll find a kinder gentler (but still slightly creepy) view of the concept, which seems pretty cool when it’s not couched in the dystopian world view of cyberpunk science fiction. Which is totally where I originally encountered the term.

Here’s a link to the article by Scott Blair over at the Architectural Record website.

 

I finished another twelve figures, and my Khurasan Federals cum Solomani Army are, dare I say it, all done! I have a full platoon, plus some extra command, weapons, and vehicles from further up the command chain. I do need to hit them with a good dose of dullcote varnish for durability’s sake, but that will have to wait for warmer weather, I’m afraid.

In a marvelous display of serendipity, GZG has re-released their UNSC Hardsuits in a series of new sculpts. Considering that I had just decided to game Solomani vs. Imperium, and these are the best miniatures out there for Imperial Marines, I’m incredibly lucky.

all minis

Fierce warriors of the future under the soft pink tones of the third moon of Rigellus 6. Or several dozen pieces of lead under a flourescent lamp. Whichever you prefer.

After all that, I present you with a crappy iPhone photo of my complete force in no particular array or arrangement.

These things are ridiculously fun to make. At some point, I need to go back and re-do the lefthand portion of the grass for the S-APC. I should probably stop, and finish basing the rest of my platoon first, though!

The basic maneuver/fire element of a Solomani squad.

The basic maneuver/fire element of a Solomani squad.

A Humvee-like utility vehicle

A Humvee-like utility vehicle

Revised Insignia for Blackfoot Light Infantry Division.

Revised Insignia for Blackfoot Light Infantry Division.

Inspired by the work over at Clear Horizon Salvage, I’ve been working on a divisional insignia for my Solomani Light Infantry. I’m calling them the Blackfoot Division, which has more to do with them blotting out the opposition, or having had their feet held to the fire and triumphed, rather than any connection to the native american tribe.

In any case, here’s a first attempt. Still a bit fussy, isn’t it?

Perhaps the jauntily tilted foot?

Perhaps the jauntily tilted foot?

Perhaps this more orthogonal footprint works better?

Perhaps this more orthogonal footprint works better?

And after a round of revisions…

This is getting better.

This is getting better.

Still doesn’t read all that great at small scales. Hmm…

Time to think about the nature of the far future conflict I’ll be gaming!

I think it might be fun to do one of the Solomani wars from Traveller, and the Federal minis from Khurasan that I’ve been painting should work as well as anything for Solomani forces. UNSC Hardsuit Marines from GZG should work well as Vilani/Imperial marines.

I’ll be using Tomorrow’s War by Ambush Alley as a rules set, or at least it will be my first set of rules to try out, and I need to set up some stats for the troops.

The Imperial Marines will be higher tech than the Solomani forces. Vilani culture, at least according to the old DGP guides, is quite regimented and slow to innovate, but has been an interstellar society for far longer than the Solomani. The high-tech part is easy to model, but I’m not sure how to emulate the rigid society, yet. Maybe some sort of modifier to initiative.

The Solomani are often pictured as some sort of far future fascistic society, with much in common with Nazism. It’s easy to draw parallels to the Wehrmacht and SS in our own history, and to model the forces accordingly. I think it’s a pretty interesting idea (even if it’s painfully obvious and cliche) because Nazis are eminently distasteful – even far future space Nazis. On the other hand, the Solomani are…us.

If you’re not familiar with the Traveller-verse, the Vilani are transplanted human stock who were moved into the galaxy and given technological boosts by ‘The Ancients.’ The Solomani are from Sol. Children of Sol. Children of the Sun, to reference that silly (yet catchy) Billy Thorpe song.

In any case, here’s a platoon level ToOE for my Solomani Army forces. This TOE has absolutely nothing to do with any official organizational structure from any of the official Traveller games. Sorry if you’ve read this far in hopes of discovering said information, only to find out this disappointing fact.

GENERAL SOLOMANI ARMY LIGHT INFANTRY INFORMATION

Organic Metrics
Type: Regulars
Experience: d8
Morale: d10
Confidence: Confident
Supply Quality: Normal (normally)
Tech Level: 2

Equipment
Carapace Armor ( +2 Defense Dice)

SOLOMANI LIGHT INFANTRY PLATOON
——————————————–

PLATOON HEADQUARTERS (1)
——————————————–

Platoon Leader [2nd Lieutenant] (1)
M-3 ACR
Platoon Sergeant [1st Sergeant] (1)
M-3 ACR
Comms Specialist [Corporal] (1)
M-3 ACR
Platoon Medic [Corporal] (1)
M-3 ACR
Recon Specialist [Corporal] (1)
M-3 ACR
Remotely Operated Drone

—————————
RIFLE SQUADS (3)
—————————-

Squad Leader [sergeant] (1)
M-3 ACR
Commands two fire teams consisting of…

Fire Team Leader [corporal] (1)
M-3 ACR
Rifleman [private] (1)
M-3 ACR
Grenadier [private] (1)
M-3 ACR with Grenade Launcher
SAW Gunner [specialist] (1)
M-720 SAW

——————————-
WEAPONS SQUAD (1)
——————————-

Squad Leader [sergeant] (1)
M-3 ACR
Plasma Gunner [corporal] (2)
PGMP-12
Plasma Gunner Support [private] (2)
M-3 ACR
Platoon Marksman [corporal] (1)
Mk1 HLR (heavy laser rifle)
Assistant Marksman [corporal] (1)
M-3 ACR
K-9 Handler [corporal] (1)
M-3 ACR
K-9 [specialist] (1)

I’ve started developing some unit cards for quick reference, but obviously I have a long way to go.

unit cards unit cards2

Mr. Harold over at the excellent Clear Horizon Salvage blog has been having a go (a quite successful go) at these sorts of silhouettes.

I’ve been concentrating on my 1/285 WW2 stuff lately, but I did manage to jump back over to some 15mm sci-fi minis this weekend. I have another squad of Khurasan federals to paint up to make a full platoon, and I’m almost done with the super-cool Dimog 1 mech. I recently discovered glazing, so I hope he’s looking suitably grimy.

I like the scale of the mech.

I like the scale of the mech.

leftquarter

rear

In my little universe, these light mechs would be company level assets. Maybe 2 or 4 per company, parceled out to the sub-platoons as needed.

We’re nearly through another semester of architecture school, here, but it’s a very intense time of the year for me, so I haven’t been getting too much miniature painting done. I am slowly making my way to having a full platoon of Khurasan Federals painted up by spending 30 minutes here and there working on them, but I haven’t bothered putting up photos, because it’s pretty much more of the same.

I still haven’t decided on an opposing force for my Federals. I’d kind of like to do something alien, but I may ultimately go with another human force. These NVL Troopers by PicoArmor look pretty enticing. I’ve ordered 1/600 aircraft from PicoArmor before, and they had great customer service, so I’d like to throw them some more financial support.

So…the blog isn’t dead, just on temporary life support. Things should pick up in December.

For those of you who have followed my historical blog, ArkieGamer, you may not believe this, but I actually finished all of the miniatures that I had ordered, BEFORE placing an order for more minis. Or at least before they arrived.

Without further ado, here are my Khurasan Federals.

Image

A typical squad, accompanied by a Polecat armored car.

Image

I’ll probably use these guys as a recon element, of some sort.

Image

Probably the least useful unit I bought, as far as getting it on the table. On-board artillery, even at a small scale like 15mm, doesn’t make much sense for close-in skirmish.

Image

I love this little scout drone. I thought about basing him with acrylic rod, but decided that black is best.

Image

Officer country! The guy to the far left is the satellite comms specialist


One definition of science fiction that separates it from the space fantasy of something like, say, Star Wars, is (prepare for mangled paraphrasing) ‘an exploration of the effect of technological development upon the human condition.’ An example of sci-fi that fits this definition would be something like Dune, which at its most basic explores the question of “how would humanity react to the discovery of a limited source of immortality.” Blade Runner/Do Androids Dream of Electric Sheep looks at the impact of replicants and androids on the concept of humanity. These are gross simplifications of complicated works of fiction, but hopefully they’re illustrative of what I’m talking about.

I’m curious as to how this sort of definition can be applied to skirmish level sci-fi wargaming. Most rules sets that I’ve looked at seem to just be translating modern warfare into a vocabulary of laser rifles, dropships, and plasma cannons. Admittedly, my level of experience with this kind of wargaming is very limited, so I reserve the right to change my opinion as I learn more.

Skirmish level gaming is probably not ideal for exploring fundamental changes to the nature of humanity through technology, but it should be capable of examining the changes wrought by technological advancement to warfare on a tactical level.

The first major issue that comes to my mind is the possibility of technologically asymmetrical warfare, due to disparity in advancement between cultures. Aliens vs. humans is an obvious possibility for this scenario, but we see this asymmetry even in contemporary warfare-just compare casualty rates for the U.S. in the Iraq war versus its opponents, for instance. I suppose this could simply be modeled through the potency of weaponry, but I think it’s the tactical implications that are potentially most interesting.

Speaking of aliens, I’d much prefer that their alienness be more than simple fluff. I’m thinking of something like the Kafer from GDW’s 2300AD, whose brains were stimulated by danger and conflict. The Kafer would start out dumb as rocks during a violent encounter, but quickly grow into a dangerous and potent force as the danger and casualties of combat kick-started their strange physiology. The tactical implications of this are pretty interesting. On the opponents side, the situation calls for lots of ambushes, rapid hits, and highly mobile forces. The Kafer would want to have some sort of highly codified standard procedures in place to limit losses during initial contact, merging into a more fluid doctrine that reflects their ever-increasing intelligence and tactical savvy. It would be interesting to see how a player of Kafer forces would develop strategies over the length of a campaign.

Two strictly technological advances that seem really interesting are Gravitics and highly advanced electronic warfare. Combat would be highly three dimensional with the widespread use of grav vehicles and power armor. Electronic warfare would be a huge component of future combat. Communications and even simple operations of highly computerized equipment would be in jeopardy. Then there’s the question of air and space superiority: Who controls the satellites, who can monitor the situation on the ground with complete impunity, and who can drop troops in at any geographical location are all important questions.

Maybe I just need to buy Tomorrow’s War-I get the impression Ambush Alley Games might be looking seriously at some of this stuff. Anyway, enough rambling from me. If you have any thoughts, comments, or criticisms, feel free to post below.

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