🎮 What is AmongUps?
Among Ups is a multiplayer platform fighter game (but with a twist!). With elements based on the popular game Among Us, AmongUps has two players fighting each other to win a round. At the end of each round, the winner of the round is presented with two power-ups to improve their ability in the next round. The remaining powerup that the winner does not choose goes to the loser of the round, so the strategy is the key! The first player to win 3 rounds wins the game.
💡 Inspiration
Our team had no prior experience in Game Development so we were thinking on lines of some primitive games like Smash Bros. and Tekken to keep the mechanics and gameplay simple. The team was however motivated to do something new with the platformer fighting game format and that's when we introduced the concept of PowerUps.
The core idea of the game was inspired by the platform fighting game Smash Bros due to its simple but fun gameplay mechanics. We began to explore the concept of incorporating powerups choices in between each fighting round, which would add dynamic aspects to the game. We wanted to add some strategic components into the game format as well, which was what sparked the "twist" of having the unchosen powerup to go to the opponent.
We took a whole lot of artistic inspiration from the popular game, AmongUs, and conceived our game to be pretty much like a spin-off of the original game in a different format - AmongUps - where your choose among power-ups 😉. We tried incorporating as much "easter eggs" from Among Us as possible such as sound effects, sprites, background, etc... to give players the same feel as the original game.
🔨How we built it
- Unity and C#
- Assets from https://www.spriters-resource.com/pc_computer/amongus/
⭐ What we learned
- Unity and C#
- Game Development and Design (level design, animation, music and sound effects, etc...)
- Version control using Unity Collab and Git
🤔 Challenges we ran into
- Game Development certainly has more visual aspects and more complex real-time computations as compared to our usual web/app development projects.
- During the course of the project, we learned a lot of Unity specific concepts. For example, we struggled a bit with the animations until we discovered and implemented coroutines in C#.
- Version Control was a challenge with large asset files. We learned more about the Git LFS allowing us to collaborate on such bulky files. We also explored Unity's own VCS. Unity Collab.
💪 Accomplishments that we're proud of
- We're glad that we could build from the scratch a unique game that was loved by all our pod-mates and friends with whom we shared it.
- The fact that the game experience turned out to be visually pleasing, challenging, strategic, and most importantly, fun for the players.
- AmongUps looks promising and we're confident that it would shape up as an open-source game with which early game developers could get started on the Unity Platform.
🎯 What's next for AmongUps
- More play modes
- Online multiplayer
- Local single player against AI
- Customization (colors, accessories, etc…)
- Gameplay Mechanics (health replenishment)
- More powerups (venting, ranged attack)
- More maps
👉 Check AmongUps Out at https://play.unity.com/mg/2d/amongups
Built by HackSparrows 🐤 (Pod 1.1.2)
- Chau Vu
- Ajwad Shaikh





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