Inspiration
playing a lot of rogue-like dungeon crawlers, wanting to create one without combat
What it does
it's a rogue-like museum crawler where you collect pieces of art, but everytime you move to a new screen, the time counts down. Also you have no map. Better not get lost.
How I built it
with lua
Challenges I ran into
not being able to properly call functions
Accomplishments that I'm proud of
making it work
What I learned
that working alone is probably not the best idea, but if you don't care about graphics, it's fine
What's next for Art Heist
making sprite art
Built With
- love2d
- lua
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