Inspiration

With the overall theme of this year’s Horizons hackathon being “Sketchbook Cafe”, we were inspired to make our own sketchbook cafe themed around Georgia Tech’s own mascot, Buzz. Our cafe is full of decorations that can provide players with enough inspiration to fill their page!

What it does

Players are placed in the BuzzCafe with a sketchpad, pencil, eraser, and bagel. They may traverse the cafe, watch Buzz hard at work, admire elegant artwork, and make their own masterpieces. The sketchpad allows players the freedom to draw anything they’d like.

How we built it

The project was built using the VR features found within the Unity game engine. 3D models were designed in Blender. We used the Logic Pro X DAW to compose BuzzCafe’s music.

Challenges we ran into

We spent a few hours implementing the Quest 2’s hand-tracking feature into our project, but found that it conflicted with the core sketching feature when in use.

Accomplishments that we're proud of

The core gameplay feature of the project, sketching, ended up being shockingly smooth and intuitive to use even for those members of our group that were not acclimated to VR. We also composed a soundtrack to play in the background of BuzzCafe using Logic X Pro. We’re very proud of this part of the project as we worked hard to create a song that would fit the nature of the cafe and feature an upbeat vibe. Additionally, around 90% of assets in the project are original 3D models created solely for this project.

What we learned

This was the first hackathon for every member of our team, so it was incredibly useful as a means to develop both a deadline-oriented and cooperative approach to projects. We all came in with slightly different areas of expertise from VR development to 3D modeling to music composition and we were able to learn a lot from each other.

What's next for Buzz Cafe

BuzzCafe will be shown to board members of GTXR (Georgia Tech Extended Reality club) and proposed as a potential project to expand upon in future semesters. It would serve as the foundation for a VR-art game that can be presented to a wider population outside of Georgia Tech.

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