Inspiration
The idea originated from a group member who has colour blindness. He expressed frustration with how people often have misconceptions about his condition and what colours he can see. Additionally, he pointed out that many people are unable to relate to or understand his struggles due to a lack of awareness about colour blindness.
As a result, the group brainstormed and developed the idea to create a colour blindness simulator that allows individuals without colour blindness to experience the world as someone with the condition does.
What it does
The simulator allows users to toggle between different colour blindness filter. There are 8 colour filter the user can choose from. Examples includes Protanopia, Deuteranopia which are common colour blindness type. The simulator also has a daltonize feature that helps people with colour blindness to distinguish colours that they can't see in the colour spectrum.
How we built it
During the planning phase, we decided to use Unity as we have built Virtual Reality(VR) games with it. We also used Meta SDK Developer Kit to help quickly build the prototype.
As for the colour blindness filter, we written out shader code to stimulate colour blindness in the virtual world. The shader is also applied to a stand colour Look Up Table (LUT) from XSplit to generate a LUT for each colour blindness and its respective daltonized version. The generated LUT is applied to the passthrough to simulate the colour blind effect in the physical world. and apply the shader effects to the LUT to create LUT for the respective colourblind and daltonize types. This LUT would be applied to simulate colourblindness to the physical world
Accomplishments that we're proud of
We take great pride in our colour blindness filter, as we invested considerable time and effort to ensure its functionality. This is our first time developing an application of this nature, and we are thrilled with the final product we have achieved.
What's next for ColourSense
For the future plans, we plan to put this application for meta quest. Additionally, we plan to include more virtual environments for the players to toggle between so that they can experience examples that can cause challenges for people with colour blindness.




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