Inspiration
After struggling to think of an idea after 5 hours, we ventured into the VnA for inspiration.
After heading into a heavily religious area we decided to make a game about the idea of belief and spread of certain ideas.
What it does
A game in which you manage the spread of your cult and fight over control from the opposing cult.
How we built it
We built it with Java and Swing, We tried to use Litiengine for our graphics but found very little support online for it
Challenges we ran into
Litiengine Trying to generate a random graph each time which was as sparse as we'd like.
Accomplishments that we're proud of
Managing to produce something we can look and play with
What we learned
Hacking is hard
What's next for Cult.io
triple A release
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