Inspiration
We were inspired by the recent dogecoin craze and how Elon Musk always praises and influences it on social media. We were also inspired by the popular web game Cookie Clicker.
What it does
Our hack is called Dogelon Much and is a web-based dogecoin clicker game. The player starts off with a base amount of money and is able to buy and sell dogecoin by clicking it to earn profit. The money you make will be used to buy rocket parts to send Elon Musk to the moon. However, if the user does not pull their profits out before the coin price crashes, the player may lose all of their profit. The target audience is anyone who enjoys a game of risk and chance.
How we built it
We built it using Reactjs, Google Firestore, Node.js, Figma, and scss.
Challenges we ran into
Some of the challenges we ran into were not knowing how to use Google Firestore and canvasjs, trying to deal with react states, working with the learning curve of react, and having a hard time acknowledging what was possible for us to accomplish in 24 hours.
Accomplishments that we're proud of
Some of the accomplishments we were proud of was our git management and UI, being able to source control, understand Google Firestore, and being organized.
What we learned
We learned about state hooks, arrow functions, Google Firestore, and our strengths and our own weaknesses.
What's next for Elon Simulator
If given more time, we would like to expand on aspects of the game such as adding more levels (sending Elon to more planets) and create a stock graph.
Timestamps
- 0:05 -> Answer #1
- 0:40 -> Demo
- 2:39 -> Answer #3
- 2:50 -> Answer #4
- 3:08 -> Answer #5




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