Our main drive for our android game was "simple yet addicting" for everybody of all ages to play The android game, ICE, inspired me because of its simple and artsy aspect. I'm most proud of the artsy part of the game. We plan to make the game have objects that are made up of just shapes like the main fish, and to have vibrant colors. Each of the blobs of light would have different colors that are semi-neon. The enemy fish would not look literally like fish, but like a bunch of sharp diamonds together, giving it an evil look. I am also most proud of how well we executed the game. We made it so that the game would allow the player to collect objects that would help it "see the world" and have other objects that would "diminish their sight in the world", making it harder to see the mines (which makes the player die and lose). Also, to make it addicting, we plan to make a system in which the longer you survive, the higher rank you are amongst your friends.

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