#🍉 Fruitylicious: Game Journey

🌟 What Inspired us

Fruitylicious was born from a love for quirky physics and those oddly satisfying chain reactions. Watching tiny fruits bounce, merge, and grow into a massive one—it's mesmerizing. I wanted to capture that delight and sprinkle in my own flavor: playful visuals, tight game mechanics, and an addictive loop that keeps players saying, "Just one more drop..."

What it does

-Merge - Merging identical fruits

-Pathway - Gain points to unlock themes

🏗️ How We Built It

  • Game Mechanic Created a progression using typescript and codeblocks
  • Theme Design: Designed the themes and new coins in maya

Challenges we ran into

-Glitches - Stumbled across a few bugs/glitches

Accomplishments that we're proud of

-UI design - First time scripting and designing an UI

📚 What We Learned

  • Physics-based interactions: Fine-tuned how objects bounce and merge.
  • Sprite animation: Learned to sequence squash-and-stretch effects for juicy satisfaction.

What's next

-More themes - More themes coming

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