Fugamesi
The most lit game I think I've made with a good friend and hacker. MLGHacks! After talking about what makes a game and how much we wanted to do hardware for our first hack we raided the Arduino stores at HackFSU and tried to figure out what we could make with their I/O. Plan A was to build a robot, but Plan B turned out to be so much more fun. We drew up design documentation for the game and user experience. Plus we got to really flex our C skills and struct knowledge.
When designing the game we thought about what rhythm games have that drive the genre: Rhythm -> That sweet melody and tune that the notes are delivered in as opposed to just random TRIGGERS. Timing -> A level of precision that lets the game work as a challenge. Ranking -> POINTS! Sort of like Whose Line Is It Anyway. They make the system work so that one player gets to be "better" than another, or even better than their last try. Feedback -> Judgement time more or less. Let the player know how they're doing and how well they could be doing instead. Input -> Rhythm games tend to have a hard way of distinguishing themselves apart without their stellar visuals or input style. Lacking the visuals outside of the Arduino board and shield, and having a lot of sensors, we opted to go for the input method instead. To make this game extensible on any platform, we made the physical platform the input device. Banging against a table turns out to work pretty well. Although there are some fidelity issues it was a great experience designing and building this thing.
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