Inspiration

None of the challenges seemed interesting so I thought I'd do something in canvas, which is fun

What it does

Make and share levels for others to play. Use your own tileset. Tiles must be 32x32 in size.

How I built it

Vim, PHP, Javascript

Challenges I ran into

Gravity took way too much time

Accomplishments that I'm proud of

Getting the binary to POST through php; php and javascript are terrible for binary manipulation

What I learned

I learned that coding for 24 hours straight sucks. Honestly probably won't do any programming for the rest of the week. Also the people who come to hackathons without a partner generally don't know how to code.

What's next for Game Creator

TODO:

  • Finish collision (currently only detects collision with ground beneath player's feat, and only takes one x value into account)

  • Add more features. Enemies, weapons, powerups, camera, x-vector physics

  • Add better UI

  • Add all kinds of input checks to make sure the users isn't screwing with me

  • Google adsense, or something maybe

  • Animations

  • Basically everything you need in a platformer

I'm tired and my feet are cold

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