Inspiration

-We wanted to create a fun game without using Unity and be able to play with others simultaneously in a multiplayer game.

What it does

-An adult version of online, strategic, role-playing hide and seek -Ghost: hide from the hunters, sees all -Hunters: seek and destroy the ghosts, limited to seeing allies only

How we built it

-With a lot of caffeine, determination, and help -Using Firebase Cloud Firestore to render multiple user character sprites and track their movements

Challenges we ran into

-Syncing times and winner status across multiple devices -Using Git to collaborate and store different versions

Accomplishments that we're proud of

-Functions smoothly -Making a game without Unity -All of it

What we learned

-How to use Git and GitHub -Firebase is very useful and elaborate

What's next for Ghost Hunter

-Having EVEN MORE players play at once -Polishing the front-end appearance

Slides: https://docs.google.com/presentation/d/15o-wx_pBR-N7KxxH7tLUNA4vjvdegF-LcOkv6JnZceA/edit?usp=sharing

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