Inspiration

Had an hour left, didn't want to waste it

What it does

Uses statistics to semi-realistically model the survivability of people versus serpents

How I built it

coded in python in around an hour

Challenges I ran into

time, not seeing any large serpents recently

Accomplishments that I'm proud of

imagining a gigantic serpent, designing probability-based systems of eliminating said serpent

What I learned

Randomization can be a useful tool in simulation and gamedev

also, if you don't know JS, you can't fake it till you make it

What's next for Gimmy

more damage models, different kinds of heroes, possible existential critique of the entire serpent hunting business, maybe an extended world with procedurally generated geography/history

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