GoogleSpy
The guy in the van never really got much credit.
Take control of your fellow spy, sending him all the instructions he needs to complete the mission.
Powered by Google Home & Unity.
Inspriation
Wanted to break the usual misrepresentation of sidekicks. They sometimes do more work than the big guys. Shout-out to Wade from Kim Possible. Keep doing your thing.
What it does
Uses Google Assistant to analyze user queries and transpose them into in-game actions in Unity.
How we built it
Firebase database of most recent Google Assistant query results that we pull into Unity and parse.
Challenges we ran into
Setting up and working with the Actions with Google console + database, and finding a way to connect to Unity (which is not supported out-the-box).
Accomplishments that we're proud of
Character design, truly encapsulating the personality of the Google Assistant. And I guess the third-party integration with Unity is pretty cool too. Yea that too.
What we learned
Better teamwork and splitting tasks efficiently. How trust is crucial to the team dynamic.
What's next for Google Spy
Expanding to concurrent users, more levels, more commands, and much more love for Wade in Kim Possible.
Built With
- c#
- hlsl
- javascript
- shaderlab
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