Inspiration
To experience childhood one more time, or... several times?
What it does
Fully incorporate the room environment and spawn toys from your home ceiling!
How we built it
Mainly powered by Unity, C#, and then Meta SDKs with functions such as Scene Understanding, MRUK, Effect Mesh, Room Mesh, OVR scene manager (deprecated but still used at one point), OVRHands
Challenges we ran into
A lot of problems... The scene can't fully load because of buggy software, and slow processing because the asset had one million vertexes...
Accomplishments that we're proud of
Truly show you what wonder can be!
What we learned
Mistakes will always be made, and success can only be achieved once. So, be patient, and be brave
What's next for In Wonder
Hopefully, launch it on the Meta Quest store within the next year, and proceed onwards with more stories and content follow-up with it!!

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