Inspiration

To experience childhood one more time, or... several times?

What it does

Fully incorporate the room environment and spawn toys from your home ceiling!

How we built it

Mainly powered by Unity, C#, and then Meta SDKs with functions such as Scene Understanding, MRUK, Effect Mesh, Room Mesh, OVR scene manager (deprecated but still used at one point), OVRHands

Challenges we ran into

A lot of problems... The scene can't fully load because of buggy software, and slow processing because the asset had one million vertexes...

Accomplishments that we're proud of

Truly show you what wonder can be!

What we learned

Mistakes will always be made, and success can only be achieved once. So, be patient, and be brave

What's next for In Wonder

Hopefully, launch it on the Meta Quest store within the next year, and proceed onwards with more stories and content follow-up with it!!

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