Inspiration
Created after not having the needed software for a game development club.
What it does
Everything (potentially) that big name game engines can, such as Unity or Godot.
How I built it
Using emscripten, I compiled C++ code to web assembly so that it could run on any browser.
Challenges I ran into
Performance and security issues, as web development provides a lot of ways to open security vulnerabilities in server code, and the nature of the project provides plenty of load on the client side.
Accomplishments that I'm proud of
Custom 3D rendering and optimizations, full UI capabilities and a custom script engine using Lua.
What I learned
The ins and outs of game engine development, creating secure applications, and improving user experience.
What's next for K.Engine
Release is eminent, within this year.
Built With
- c++
- emscripten
- google-cloud
- kubernetes

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