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Inspiration
There's only one popular WebVR multiplayer server library that was built over the last two years and has weak performance. We wanted to build that WITH the controls and models in a day.
What it does
Allows people with VR devices to collaborate and compete with (and share a space with) people on desktop devices. Multiplayer for the Virtual Reality Internet.
How I built it
We used 3D-Max and SP to make the entire scene from scratch over 24 hours. We used A-frame, Javascript, and WebGL to create the client to render the WebVR scene. And finally we synchronized movement (position and rotation) between players with Nodejs and Socketio
Challenges I ran into
Sleep deprevation
Accomplishments that I'm proud of
- A fully finished high quality scene with complex geometry and materials made from scratch in 24 hours
- A fully functional and performant backend supporting synchronization between players across the world via socketio
- A fully functional control system that can support desktop, Vive, and Oculus
What I learned
We shouldn't get jobs with night shifts
What's next for Lost in Space
Were posting it online to be the FIRST .io style WebVR game!
Built With
- 3ds-max
- aframe
- javascript
- node.js
- socket.io
- substance-painter
- webgl

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