Inspiration

-Talking to some of the volunteers and knowledge of existing space-related games

What it does

  • pixel game that demonstrates some physics and has some game mechanics ## How we built it
  • Using godot ## Challenges we ran into
  • Learning how to use godot, time management ## Accomplishments that we're proud of
  • Making a near finished good product -Gaining experience in godot -Proud of what the game would be ## What we learned -How to design games in godot ## What's next for No-Name
  • Any future hackathons

Built With

  • godot
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