Inspiration
-Talking to some of the volunteers and knowledge of existing space-related games
What it does
- pixel game that demonstrates some physics and has some game mechanics ## How we built it
- Using godot ## Challenges we ran into
- Learning how to use godot, time management ## Accomplishments that we're proud of
- Making a near finished good product -Gaining experience in godot -Proud of what the game would be ## What we learned -How to design games in godot ## What's next for No-Name
- Any future hackathons
Built With
- godot
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