A modern redesign of classic game of Curling
Inspiration
Our inspiration for this project comes from observing how classic games have been reinvented with modern mixed reality (MR) technology, creating new, immersive experiences that blend the virtual and real worlds. Games like "First Encounters," which transforms your living space into an intergalactic station with aliens breaching walls, showcase how MR can revitalize traditional game concepts. Inspired by these innovations,we aimed to redesign the classic game of curling, utilizing mixed reality to create a more engaging and interactive experience. By merging the game's traditional mechanics with MR, players can experience curling in their living rooms, enhancing the physicality and strategy of the game and at the same time creating a fun, dynamic and relaxing experience.
The Core Game Loop
It involves players shooting at aliens in an effort to reach their homeland and depart from Earth. Each player is allowed to shoot at each alien only once. After three rounds of shooting, the game concludes. The player whose shots land closest to the aliens' home planet is declared the winner.
What
Taking advantage of a well-known dynamics present in Curling, Boccia and marbles, in NOT CURLING players have to hammer their bubbles throughout the arena, making them as close as possible to the planet while keeping their opponent's away.
How
After the designers created the 3D assets, we integrated the code and assets in Unity. We built interactions using the XR Toolkit and Meta SDK. By utilizing the Meta SDK alongside the Laser Limbo Framework for room calibration, we seamlessly brought the game to the Meta Quest platform. This allowed us to create an immersive and interactive multiplayer experience.
Core Game Loop
It involves players shooting at aliens in an effort to reach their homeland and depart from Earth. Each player is allowed to shoot at each alien only once. After three rounds of shooting, the game concludes. The player whose shots land closest to the aliens' home planet is declared the winner.
Challenges
The limited time and workforce led to focus on MVP and the core features.
Accomplishments
We are proud that we managed to pack a MVP and join the competition!
Learning
The value of teamwork and coordinated efforts towards a common objective.
Next
The primary focus for future development will be the incorporation of various types of obstacles. This will involve leveraging the capabilities of the scene mesh to create static obstacles and introducing dynamic obstacles that will be launched into the game space during gameplay. These additions aim to increase the difficulty level, improve the game physics experience, and enhance the mechanics of multiplayer interactions, forming the core objectives for the next stages of development.
Built With
- 3d-coat
- 3d-creation-software:-cinema-4d
- 3dcoat
- brazilian-portuguese
- c#
- canva
- canva.-natural-languages:-english
- chatgpt
- german
- google-drive
- interaction-sdk
- mandarin
- meta-sdk
- netcode-for-gameobjects
- passthrough
- pexels
- punchline.ai
- substance-painter-(demo)
- suno
- turbosquid
- unity
- unity-relay-service



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