Inspiration
We were really inspired by the theme of this weekend's hackathon - and whenever we heard the name Aqua-Man, we wonder what else do we have at the deep of the sea. We also really love to think about aliens, whether they exist or not. So, it was the perfect moment to create a game around the sea, aqua man, or aliens.
What it does
This is an underwater Aqua-man shooter game, where aliens attack the aqua-man planet, and aqua man has to save his planet underwater.
How we built it
We built this game using the Flutter , dart, and Flame Engine. It is our first try with Flame engine and it was worth it to try it out, even though it wasn't easy to use it. but we were all really interested in learning - so this weekend, we committed to it!
Challenges we ran into
Since none of us were familiar with the Flame Engine programming, it was a pretty steep learning curve. It was difficult to make the background of our game animated, we also find difficulty in removing the enemy whenever fire collided with them. It was also difficult to find the right assets for our game :/
Accomplishments that we're proud of
we're very pleased with our final product and our ability to come together as a team to create something amazing! we are really happy with the end result.
What we learned
We learned that it can be frustrating at times to try to learn an entirely new language and software as a team. But it was also, really, really fun, the most important things are to remember we're all in this together, and to never give up. Some bugs take a lot of time to fix but we just gotta try and try until we succeed. we gotta put in our 100%, at the end of the day it doesn't matter if we lose or win, what matter is did we give our best?
What's next for Tides of Aquaman
- game levels/
- more animated aliens
- game sound
- optimize our game as much as possible.
- game on play store :P
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