Inspiration

We wanted to demonstrate the growing issue of pollution and how leaving behind even a single piece of trash could lead to massive environmental damage. Demonstrating how easy it is to pick up after one person (yourself) and doing a little extra (two people’s worth) will be more difficult but far from impossible. However, when only one person is trying to pick up after a larger community, it becomes an overwhelming task. But if everyone did their small part—and a little more—such an impossible task can become a breeze. We included a capybara guide to further drive home the impact of pollution. Despite being such peaceful, innocent animals, they also have to face the consequences of human negligence.

What it does

Allows you to live through the very peaceful and non stressful experience of Peace Valley.... This app combines immersive interaction, storytelling, and capybara to help make player feel better connected to nature and motivate to protected both in game and real life.

How we built it

Prior to any sort of development, planning and deciding on a project took us approximately 2 hours, after a significant amount of thought scraping and polishing we had finalized on this app.

We created this app by utilizing Unity 6 and Meta's Unity SDK for Meta Quest Development. Using Meta's SDK we setup the basics of the XR environment which afterwards we built a pre-disastrous environment and a post apocalyptic setting showing the effects of pollution and the harm it can do.

To show off the damages of pollution we had to Design our own shader using Unity URP rendering system, create an audio manager, develop a recycling system, spawner system, animal navigation and animation, pollution/decay manager, and additional assets not found online such as garbage sound and fire particles.

Using open Audio and 3D model assets

Audio Citations:

3D Model Citations

Challenges we ran into

Originally we planned to make use of Unity's built in NavMesh system, however we later found out that the system was not designed for the use case of small environments such as ours. To work around this we had to design our own primitive NavMesh-ish system, which had to undergo 4 iterations before our current working copy.

Accomplishments that we're proud of

We all came out of this alive

What we learned

We love pizza

What's next for Peaceful Valley

We plan on bringing back some original designs we had planned to do for Peaceful Valley and its siblings that we had scrapped after deciding that these features do not play a part a core feature of the game and weren't sure would have enough time to implement. Features such as:

  • Accurate Data proportional, such as x amount of grams per person represented by an object o litter, this will better show by doing your part is not impossible and if everyone did their part how easy a seemingly impossible tasks such as cleaning after humanity can be.
  • Multiple Levels where each level will represent a different place affected by pollution such as Oceans and Deserts, with different characters and gimmicks such as buoyancy or sinking litter along with the different animals affected
  • Publishing the App to be played and enjoyed by others

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