Inspiration

Pigeons! There is a sculpture of a giant pigeon on the High Line. What if you have to fight a giant pigeon boss?! YES! and what if we are all giant pigeons fighting over food, like Hungry Hungry Hippos!

What it does

Peckin' Pigeons is a multiplayer game where all the users are Pigeons trying to grab the most food.

How we built it

Ideation: Natalie said "What if you have to fight a giant boss pigeon?" and the game ideas just kept flowing from this premise. Planning: After we captured the use cases and defined the MVP, Mary Anne organized the Sprint Plan and a Product backlog and kept the team focused with a storyboard. Modeling: Glitter jumped into blender and started building Models, then while Natasha researching assets and prepping files for import Development: Thomas used the Snap Spectacles' Connected Lenses in Lens Studio, first setting up multiplayer and then prototyping the hand gestures and object interactions. Natasha worked closely with Thomas to refine game interactions.

Challenges we ran into

We had a lot of challenges with the multiplayer sync functionality

Accomplishments that we're proud of

Good Vibes! Inspiring Concepts! Awesome Custom Assets! Flexible Prototyping!

What we learned

We spent a lot of time trying to get Sync to work, but we had to scramble at the end to change our MVP.

What's next for Peckin’ Pigeons

We'd like to continue building out all the amazing ideas for the game, adding more assets and more challenging game mechanics. We could use this application to demo Snap Spectacles to new users with Activations at popular NYC locations; Times Square, the Highline, Central Park, New York Public Library, Metropolitan Museam, Lincoln Center... And make NYC the AR CAPITAL OF THE WORLD!

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