Inspiration

Our team found our inspiration from brainstorming how to help teachers engage students.

What it does

Planet X engages students by immersing up to 50 students together in a guided virtual reality journey. The Teacher controls where the students are stationed, and can use a laser to point attention to planet features. An engaged Student can raise their hand for questions, but are free to look around and observe nearby planetary bodies.

How we built it

We used scripts written in C# to add realistic orbits and dynamic lighting to the planets. Our beautiful textures were exported from an opensource project. We added laser pointer movement using prefabs and online resources. Multiplayer was added using example found in software documentation.

Challenges we ran into

The user experience is not as intuitive as we would have liked for it to be.

Accomplishments that we're proud of

Our ability to implement multiplayer and high resolution textures made our experience the most unique from others at RamHack.

What we learned

We learned about networking in Unity between multiple clients, locomotion in virtual reality spaces, and how to create a virtual reality project for HTC Vive.

What's next for Planet X

We would like to port our project to Android and iPhone using Google's ARCore.

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