Inspiration
Pheonix Wright: Ace Attorney and other story driven games.
What it does
It is a game that immerses the players into the world of investigation and murder.
How we built it
We used Unity to build the main game and all the sketches were drawn during the hackathon. Photoshop was used for coloring and music was created in MuseScore.
Challenges we ran into
We ran into a challenge with brainstorming fun minigames that engage the user. But we ended up striking a nice balance between game and story.
Accomplishments that we're proud of
We are proud of our complex story, detailed art, and overall theme of the game.
What we learned
We learned a lot more about Unity UI as well as Photoshop.
What's next for Port Horror
Probably to add another storyline and maybe to add some more minigames.

Log in or sign up for Devpost to join the conversation.